
The Palace of Memory
Warhammer Age of Sigmar
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Narrado por:
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Steve Conlin
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Toby Longworth
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Carla Medonca
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David Seddon
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Jo Woodcock
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De:
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David Guymer
Acerca de esta escucha
Advent Calendar 2018: Day 17
Lost and alone in the haunted city of Shadespire, will Hamilcar find the ghosts of the city his worst enemy - or the ghosts of his own past?
Listen to it because: it's Hamilcar. In Shadespire. In audio. And it's every bit as smart, funny and downright entertaining as you would hope.
The story: Hamilcar Bear-Eater, Lord-Castellan of the Astral Templars Stormhost, was warned not to venture into the twisted shadeglass labyrinth of Shadespire. Naturally, he headed there right away, because no one tells Hamilcar what he can't do.... Now he's trapped, lost, alone, and haunted - both by the ghosts that inhabit the City of Mirrors and by the spectres of his own past, doubts and fears. Can he overcome these obstacles and escape to fight again? Probably - he is Hamilcar, mightiest of all the Stormcast Eternals, after all!
©2018 Games Workshop Limited (P)2018 Games Workshop LimitedLos oyentes también disfrutaron...
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Disputes between Kharadron Overlords sky-captains are common - and some lead to outright conflict. Such is the case as the Black Eagle is bombarded by its sister ship of Barak-Zilfin, the feared Skarskorr's Glory. But this is more than just a battle of arms. The wits of the skyvessels' captains - and their knowledge of the obscure tenets of the Kharadron code - will be tested, and only the most knowledgable, determined and, perhaps, willing to cheat will see victory....
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A restless menace threatens the town of Wyrmditt. Stirred from his grave by fell magic, Sabrodt, the Shrouded King, seeks dominion over the kingdom he failed to claim in life. So great is the terror inflicted upon the lands by Sabrodt and his nighthaunts that Sigmar, God-King, sends a retinue of his warriors most skilled in the art of Azyrite magic to liberate the town. The Stormcast Eternals of the Sacrosanct Chamber are warrior-wizards, imbued with arcane knowledge and the power to wield the energies of the storm in battle.
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Short but well done
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The Realm of Beasts has ever been a place of savagery and destruction, defiant in the face of Sigmar's feeble attempts at liberation. But now, deep within the mountains of the Ghurish Heartlands, something ancient stirs. A god long-trapped is about to awaken, and the drumbeat of war calls. Ferocious Ironjawz, gluttonous Ogors and towering gargants all set their sights on the human interlopers, determined to cast down their keeps.
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A restless menace threatens the town of Wyrmditt. Stirred from his grave by fell magic, Sabrodt, the Shrouded King, seeks dominion over the kingdom he failed to claim in life. So great is the terror inflicted upon the lands by Sabrodt and his nighthaunts that Sigmar, God-King, sends a retinue of his warriors most skilled in the art of Azyrite magic to liberate the town. The Stormcast Eternals of the Sacrosanct Chamber are warrior-wizards, imbued with arcane knowledge and the power to wield the energies of the storm in battle.
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After being reforged, Lord-Relictor Ramus of the Hallowed Knights is sent by Sigmar to capture the betrayer, Mannfred von Carstein. The quest brings Ramus to the Carthic Oldwoods of Ghur, where he comes to the aid of the Astral Templars against a massive ogor horde. Victorious, but at great cost, Ramus discovers Mannfred is finally close at hand. Only with the help of the Astral Templars will the Lord-Relictor catch his quarry, but there are deadlier things in the woods than ogors, a fact the Stormcast Eternals soon discover.
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cheesier than a Stuffed Crust Pizza coated in Cheetos in a Lethal Weapon movie.
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Guns of the Black Eagle
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Disputes between Kharadron Overlords sky-captains are common - and some lead to outright conflict. Such is the case as the Black Eagle is bombarded by its sister ship of Barak-Zilfin, the feared Skarskorr's Glory. But this is more than just a battle of arms. The wits of the skyvessels' captains - and their knowledge of the obscure tenets of the Kharadron code - will be tested, and only the most knowledgable, determined and, perhaps, willing to cheat will see victory....
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Historia
A restless menace threatens the town of Wyrmditt. Stirred from his grave by fell magic, Sabrodt, the Shrouded King, seeks dominion over the kingdom he failed to claim in life. So great is the terror inflicted upon the lands by Sabrodt and his nighthaunts that Sigmar, God-King, sends a retinue of his warriors most skilled in the art of Azyrite magic to liberate the town. The Stormcast Eternals of the Sacrosanct Chamber are warrior-wizards, imbued with arcane knowledge and the power to wield the energies of the storm in battle.
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Short but well done
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De: Josh Reynolds
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Kragnos Avatar of Destruction
- Warhammer: Age of Sigmar
- De: David Guymer
- Narrado por: Andrew James Spooner
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- Versión completa
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General
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Narración:
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Historia
The Realm of Beasts has ever been a place of savagery and destruction, defiant in the face of Sigmar's feeble attempts at liberation. But now, deep within the mountains of the Ghurish Heartlands, something ancient stirs. A god long-trapped is about to awaken, and the drumbeat of war calls. Ferocious Ironjawz, gluttonous Ogors and towering gargants all set their sights on the human interlopers, determined to cast down their keeps.
-
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A restless menace threatens the town of Wyrmditt. Stirred from his grave by fell magic, Sabrodt, the Shrouded King, seeks dominion over the kingdom he failed to claim in life. So great is the terror inflicted upon the lands by Sabrodt and his nighthaunts that Sigmar, God-King, sends a retinue of his warriors most skilled in the art of Azyrite magic to liberate the town. The Stormcast Eternals of the Sacrosanct Chamber are warrior-wizards, imbued with arcane knowledge and the power to wield the energies of the storm in battle.
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General
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Historia
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- Narrado por: Gareth Armstrong, John Banks, Jonathan Keeble, y otros
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General
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Historia
After being reforged, Lord-Relictor Ramus of the Hallowed Knights is sent by Sigmar to capture the betrayer, Mannfred von Carstein. The quest brings Ramus to the Carthic Oldwoods of Ghur, where he comes to the aid of the Astral Templars against a massive ogor horde. Victorious, but at great cost, Ramus discovers Mannfred is finally close at hand. Only with the help of the Astral Templars will the Lord-Relictor catch his quarry, but there are deadlier things in the woods than ogors, a fact the Stormcast Eternals soon discover.
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cheesier than a Stuffed Crust Pizza coated in Cheetos in a Lethal Weapon movie.
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Historia
Cast into the Vale of Sorrow upon thunder and lightning, the Stormcast Eternals of Lord-Celestant Tarsus Bull-Heart seek the Starless Gates and an audience with the fabled lord of the Undead, Nagash. But when the Hallowed Knights are ambushed by Khorne's own Bloodbound, they are forced into a pact with a creature from an elder age, a vampire of dubious provenance, one whose name resonates throughout history...Von Carstein.
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Good story, but, far to short.
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The town of Shadowvel in the Realm of Shyish lies outwith the domains of Neferata, Mortarch of Blood - but that does not make its inhabitants safe from her displeasure...Shadowvel has stood for centuries against all the hordes of Chaos thrown against it. But Neferata would see it fall, and the Maggotkin hordes of the Children of the Bell are the perfect weapon to wield against the spirits of Shadowvel. And none are better at manipulating a foe than Neferata....
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a bit short but...
- De Nicholas en 05-18-19
De: David Annandale
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Brutal Kunnin'
- Warhammer 40,000
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Historia
Ufthak Blackhawk and the green tide descend upon Hephaesto - an Adeptus Mechanicus forge world bristling with loot - only to find it already under siege by the notorious Freebooter Kaptin Badrukk. When his warboss, Da Biggest Big Mek, orders temporary co-operation, Ufthak seeks to make a name for himself by crushing some of the Imperium’s most advanced defenders and claiming the greatest prize.
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Zoggin Good Scrap with de Boyz!
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The Way Out
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- Grabación Original
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Historia
In the midst of a vast gas nebula lies a remote watch-station, hanging silently against a tapestry of dying stars. It sits alone, patiently awaiting lost travellers adrift in the freezing vastness of the void. To such souls it appears as a blessing, a safe haven from the warp storms that wrack the immaterium and destroy the ships of those foolish enough to test the tides. To Captain Arq and her crew, it is one thing - refuge. But things are never so simple.
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Great story yet it has a familiar vibe
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Eight Lamentations: War-Claw
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Historia
In the wilds of Aqshy, Owain Volker, Gunmaster of the Ironweld, and Zana Mathos, sellsword and adventurer, seek one of the fabled Eight Lamentations on behalf of the duardin smith-god, Grungni. But they are not the only ones searching for the legendary artefact, and the duo soon find themselves trapped in an isolated mountain outpost, caught between a herd of savage beastmen and a pack of monstrous foes.
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wolf are out to play.
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De: Josh Reynolds
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Prophets of Waaagh!
- Warhammer 40,000
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General
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Historia
Dumped on a nowhere world by the opening of the Cicatrix Maledictum, the Red Sunz Mek mob are struggling to survive. When a call to Waaagh! rings out across the planet, the chance at survival, as well as some shooty-fun, beckons. But all is not what it seems. Only an ork with real orky know-wots can hope to overcome the False Waaagh...!
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Proppa Orky
- De Joe en 12-14-18
De: Guy Haley
I still recomend the book to aos fans. Any info on Shadespire is good in my eyes.
Great Narration, but Story wasnt amazing.
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