Surprising Yourself in Solo RPGs Audiolibro Por Basu Nat arte de portada

Surprising Yourself in Solo RPGs

A practical guide to finding the unexpected in your solo sessions

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Surprising Yourself in Solo RPGs

De: Basu Nat
Narrado por: Virtual Voice
Prueba por $0.00

$14.95 al mes después de 30 días. Cancela en cualquier momento.

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Does it feel like your solo sessions have become too predictable?

We’ve all been there. You sit down to play, you set up an exciting scene, but deep down, you already know exactly what’s behind the door. Or you know the ambush is coming because you planned it. Eventually, it stops feeling like an adventure and starts feeling like you’re just writing a book where you’re the only reader.

The biggest challenge of solo roleplaying is that we know too much. It’s hard to be surprised when you are both the player and the Game Master at the same time.

Surprising Yourself in Solo RPGs is a toolkit of practical methods designed to bring back that genuine sense of discovery. We want you to feel that knot in your stomach when a plan goes sideways and to be truly shocked by a plot twist you didn't see coming.

What’s inside?

This guide will show you how to interpret the unknown.

  • Learning to un-know what you know: Simple techniques to separate your player-knowledge from your character’s experience, keeping your own decisions from spoiling the fun.
  • The Blind-Side Oracle: Our original Discovery Pair system. Stop asking Does it happen? and start discovering the hidden variables, links, and mirages that you—the player—didn't see coming.
  • The Chaos Engine: How to use the Chaos Factor (CF) and Tension Dice so the world makes its own moves and interrupts you when you least expect it.
  • Bridging the Gap: A method for using random prompts that force you out of your usual clichés. If the dice say something strange, you’ll learn how to find the meaning in a way you never would have imagined on your own.
  • Maps that build themselves: Stop drawing the map before you start. Learn to explore dungeons and wilderness that render only as your character moves through them.
  • NPCs with their own lives: Systems to give NPCs hidden agendas and shifting moods that allow them to lie, help, or betray you without your prior consent.
  • Mysteries without pre-set solutions: A system for investigating crimes or hunting treasures where even you don't know who the culprit is until the clues finally click into place.


Tools ready for the table

  • Quick-Start Tutorial: A step-by-step walkthrough to get you playing and experiencing your first surprise in minutes.
  • The Blind-Side Oracle: A dual-dice engine that reveals the direct truth while simultaneously exposing a hidden blind-side factor.
  • Undecided Threat Method: Letting the dice make the big decisions before your brain can rationalize them.
  • The Interpretation Gap: Using original prompts that force you to detect a meaning rather than invent one.
  • The Fog of War: Intentionally leaving blanks in your world-building that are only filled at the very last second.
  • The Interruption System: The Tension Die and the Master Table of unexpected events that strike when the pressure builds.
  • 100 Surprise Word-Pairs: High-contrast prompts designed to shatter creative blocks and force fresh interpretations.
  • 100 Random Events: Table-ready complications to inject immediate tension when things get too quiet.
  • The Surprise Log: A simple template to track your clues, links, and interruptions without breaking your flow.


Who is this book for?

  • Solo Newcomers: Who want a structured way to start their first adventure without feeling overwhelmed.
  • Veteran Solo Players: Who feel their games have become predictable or too easy.
  • Aspiring GMs: Who want to practice improvisational storytelling and world-building on the fly.
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