
Open Anywhere
Be the Player — Pocket Worlds for Busy Days
No se pudo agregar al carrito
Add to Cart failed.
Error al Agregar a Lista de Deseos.
Error al eliminar de la lista de deseos.
Error al añadir a tu biblioteca
Error al seguir el podcast
Error al dejar de seguir el podcast
Compra ahora por $9.99
-
Narrado por:
-
Virtual Voice
-
De:
-
Joseph Santiago

Este título utiliza narración de voz virtual
Open Anywhere: Be the Player — Pocket Worlds for Busy Days is a book for people with too much life and not enough day.
Part story, part sly nudge, it treats everyday reality like the Great Game—not a competition, but a living system that reacts when you do. Open to any page and you’ll drop into a tiny “pocket world”: a short scene, a sharp idea, and a way to press on your world so it presses back in a better shape.
This isn’t a manual or a pep talk. It’s the opposite of homework. You’ll find the hidden axis in a stubborn conversation by moving a chair six inches. You’ll learn why a calendar invitation can feel like a trap—and how to spring it with one sentence. You’ll watch a kitchen routine become an operating system that saves Tuesday from itself. You’ll see how two honest perspectives (close-up and far-away) create parallax, and why that simple move makes truth easier to land and easier to live.
The book is designed for busy days and short attention spans (we see you). Read for five minutes in a parking lot and come away with something you can try before the light turns green. Return a week later and the same paragraph will teach you something different—not because the words changed, but because you did. That’s the point: the world is flexible; the rules are patchable; the story is under revision.
Who is this for? People who want fewer grand speeches and more small moves that actually work. People who like their philosophy with snacks. People who are tired of being moved around the board and are ready to pick up a piece and say, “I’ll start.”
How to use it: open anywhere. Dog-ear without guilt. Argue with the margins. Send a passage to someone who needs a door, not a lecture. Most of all, play—because in these pages, you’re not a pawn. You’re the player.