How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM Podcast Por Justin Lewis arte de portada

How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM

How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM

De: Justin Lewis
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Learn how to be a better DM (Dungeon Master) so you can tell better stories for yourself and your friends. Learn things like how to start a campaign, how to create realistic NPCs, how to move the plot along, and how and why to use session 0's for your party. Join hosts Justin Lewis, Cayden Ottley and Tanner Weyland as they distill all the DM tips, tools and resources for the beginner DM, for the DM with a few years of experience and for the Forever DM who's been playing for 20 years. If you're sick of searching for things like, "How to create a homebrew DND campaign?", click the play button and listen to become the best dungeon master you ever could be! Patreon: https://www.patreon.com/betterdungeonmaster Discord Server: https://discord.gg/g77qt8quM2 Instagram: https://www.instagram.com/howtobeabetterdmpodcast/ TikTok: https://www.tiktok.com/@session0studios YouTube: http://www.youtube.com/@session0studios Professional Dungeon Master Services: https://session0studios.com/dungeon-master-for-hire/ DM Coaching: https://session0studios.com/coaching/Justin Lewis
Episodios
  • The 5 Senses of DMing (Part 1): Feel, Smell, and Taste
    Apr 2 2026

    In this episode, we break down one of the most important—and most overlooked—skills in Dungeon Mastering: performance.


    But instead of keeping it vague, we make it practical.


    I introduce a simple framework built around the five senses to help you understand how to improve your performance at the table—and just as importantly, figure out what you’re naturally good at and what you actually enjoy.


    In Part 1, we focus on three often-ignored tools:

    • Feel – how physicality, texture, and tension can shape a scene

    • Smell – one of the fastest ways to create immersion

    • Taste – the most underused sense in D&D (and how to use it effectively)


    You’ll walk away with specific ideas you can try in your next session—not just theory.


    If you’ve ever felt like your descriptions fall flat or your players aren’t fully immersed, this episode will give you a new way to approach your role behind the screen.


    Part 2 will cover Sight and Sound, and how to bring everything together.


    We’ll be back next time with another hand-crafted episode—but until then, let’s roll initiative.


    Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:

    Worldsmith: http://session0studios.com/worldsmith

    Hire a Professional Dungeon Master: https://session0studios.com/dungeon-master-for-hire/

    Discord: http://session0studios.com/discord

    Patreon:https://session0studios.com/patreon

    Dungeon Master Level Up Guide: https://session0studios.com/newsletter

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    19 m
  • The Art of Climaxes: What Do Pop Songs and Videogame Power Creep Have in Common?
    Mar 31 2026

    Welcome to the ninth episode of Creative Contraband! Danny Barrett dives into very popular TV shows to enlighten us about the art of “eliminating” characters (or not).

    Today you’ll learn valuable lessons about resurrection, character arcs, keeping stakes high, and much more.


    Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:

    Worldsmith: ⁠http://session0studios.com/worldsmith⁠

    Roll and Play Press: ⁠http://session0studios.com/rollandplay⁠

    Phantasm Studios: ⁠https://session0studios.com/fantasms⁠

    Monument Studios: ⁠session0studios.com/monumentstudios⁠

    Discord: ⁠http://session0studios.com/discord⁠

    Patreon: ⁠https://session0studios.com/patreon⁠

    Dungeon Master Level Up Guide: ⁠https://session0studios.com/newsletter

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    16 m
  • 4 Combat Expectations That Work for Both High- AND Low-level Combat
    Mar 26 2026

    Have you ever sat around your table while you and your party are in a combat encounter and thought, "This should be going more smoothly..." Well, you aren't alone! Fixing the stutters, the pauses, the minutes and hours spent on someone figuring out what they want to do often comes down to one word: expectations. So Tanner shares a few combat expectations that can really smooth out the wrinkles in your next combat encounter!

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    21 m
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it help me get my ideas in a more linear plot. thanks Justin Lewis for making this podcast.

very helpful

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