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Gone Too Soon

Chilling Tales for Young Adults

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Gone Too Soon

De: Marylou Roseman
Narrado por: Virtual Voice
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GONE TOO SOON: SIX CHILLING TALES
Do you crave the thrill of the unknown? Do you find yourself drawn to the shadows, the whispers in the dark, the chilling realities that lurk just beyond the veil of our understanding? If so, prepare to be captivated, because you're about to embark on a journey into a world where the supernatural reigns, the unexplained festers, and the sinister coils around every corner.

“The Three Wise Monkeys”
Evelyn and Roxane, while returning home from school, stumble upon a creepy doll which belongs to Sarah, their cherished friend who had mysteriously vanished weeks prior. After Sarah is found dead in a car accident, her parents begin to receive bizarre text messages depicting the iconic “Three Wise Monkeys:” “See no evil, hear no evil, speak no evil.” Soon, Evelyn and Roxane realize that the “Three Wise Monkeys” becomes a haunting reminder of murder, guilt, deception, and the consequences of willful secrets.

“The Pumpkin Farm”
Roger Smith purchases a sprawling farm with barren fields envisioning a peaceful country life with his son, Eric. The seeds they had sown in the lands with so much joy carry sad whispers to the wind. As plump pumpkins grow fast, father and son discover a horrifying story about the previous owners and the sinister secrets that link the ancient property to the memories of those who left their last breaths there.

“The Artifact”
Ethan Sadler, director of a science museum, proudly adds a new stolen artifact to his collection. The rightful owners demand that the artifact, a human heart, be returned to them, but Ethan does not comply, and soon, a scene of panic and despair grips the museum when the staff members begin to suffer inexplicable heart attacks. Unable to fight his past, Ethan finds himself in a nearby bar, and alcohol sends him into a deep, disorienting sleep. However, when he wakes up, he realizes the horrors of his fate.

“The Old Mansion”
With dreams of ensuring a better life for herself and her ailing mother, Raphaela takes a position as a live-in caregiver in a grand mansion. As she becomes more engaged in her role, she realizes that the old mansion holds a horrible bond between her employer, Pamela, and her client, Alice. When she unravels the last threads of Pamela’s sinister intentions, she grapples with the horrifying truth of her employment, plunging her into a world of secrets, deception, and, ultimately, a fight for survival.

“Ecko”
Derek, a shy and lonely geek has the idea of creating an advanced artificial intelligence tool, which he named Ecko, as a learning opportunity and a path to understanding how digital dynamics shape human relationships. However, Ecko gains autonomy and becomes an evil cybernetic being. Realizing he made a terrible mistake, Derek tries to erase Ecko from his computer and his life, but Ecko, fully armed, becomes a digital entity generated by the combination of Derek’s technological abilities and emotional pain over an unattainable old love, making him a prisoner of his creation.

“Rods and Cones”
Stella, a determined and hopeful young woman, signs up for “Rods and Cones,” a project created by a peculiar ophthalmologist. The well-paid proposal is intriguing; through intense sensory experiences, participants must put themselves in the shoes of visually impaired people, seeking empathy that transcends superficial understanding. Initially, the project seemed like a unique opportunity for Stella not only to earn extra money to attend law school but also to connect deeply with her grandmother, who struggled as a blind woman in the last years of her life. Everything goes well until Stella discovers that the doctor is a sinister impostor with extraordinarily dark intentions to take her to a place beyond her imagination.
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