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Go in Action  Por  arte de portada

Go in Action

De: William Kennedy, Brian Ketelsen - contributor, Erik St. Martin - contributor
Narrado por: Mark Thomas
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Resumen del Editor

Go in Action introduces the Go language, guiding you from inquisitive developer to Go guru. The book begins by introducing the unique features and concepts of Go. Then, you'll get hands-on experience writing real-world applications including websites and network servers, as well as techniques to manipulate and convert data at speeds that will make your friends jealous.

Application development can be tricky enough even when you aren't dealing with complex systems, and programming problems like web-scale concurrency and real-time performance. While it's possible to solve these common issues with additional tools and frameworks, Go handles them right out of the box, making for a more natural and productive coding experience. Developed at Google, Go powers nimble startups as well as big enterprises - companies that rely on high-performing services in their infrastructure.

Go in Action is for any intermediate-level developer who has experience with other programming languages and wants a jump-start in learning Go or a more thorough understanding of the language and its internals. This book provides an intensive, comprehensive, and idiomatic view of Go. It focuses on the specification and implementation of the language, including topics like language syntax, Go's type system, concurrency, channels, and testing.

This audiobook includes information about:

  • Language specification and implementation
  • Go's type system
  • Internals of Go's data structures
  • Testing and benchmarking

This book assumes you're a working developer proficient with another language like Java, Ruby, Python, C#, or C++.

William Kennedy is a seasoned software developer and author of a blog. Brian Ketelsen and Erik St. Martin are the organizers of GopherCon and co-authors of the Go-based Skynet framework.

Table of contents:

  1. Introducing Go
  2. Go quick-start
  3. Packaging and tooling
  4. Arrays, slices, and maps
  5. Go's type system
  6. Concurrency
  7. Concurrency patterns
  8. Standard library
  9. Testing and benchmarking

PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.

©2015 Manning Publications (P)2018 Manning Publications

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