
Fire in the Valley
The Birth and Death of the Personal Computer
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Narrado por:
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Don Azevedo
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In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution. What they did was invent the personal computer: not just a new device, but a watershed in the relationship between man and machine. This is their story.
Fire in the Valley is the definitive history of the personal computer, drawn from interviews with the people who made it happen, written by two veteran computer writers who were there from the start. Working at InfoWorld in the early 1980s, Swaine and Freiberger daily rubbed elbows with people like Steve Jobs and Bill Gates when they were creating the personal computer revolution.
A rich story of colorful individuals, Fire in the Valley profiles these unlikely revolutionaries and entrepreneurs, such as Ed Roberts of MITS, Lee Felsenstein at Processor Technology, and Jack Tramiel of Commodore, as well as Jobs and Gates in all the innocence of their formative years.
This completely revised and expanded third edition brings the story to its completion, chronicling the end of the personal computer revolution and the beginning of the post-PC era. It covers the departure from the stage of major players with the deaths of Steve Jobs and Douglas Engelbart and the retirements of Bill Gates and Steve Ballmer; the shift away from the PC to the cloud and portable devices; and what the end of the PC era means for issues such as personal freedom and power, and open source versus proprietary software.
©2014 Pragmatic Programmer (P)2016 Pragmatic ProgrammerLos oyentes también disfrutaron...
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Narración:
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- De Rob G. en 11-17-14
De: Blake J. Harris
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Exploding the Phone
- The Untold Story of the Teenagers and Outlaws Who Hacked Ma Bell
- De: Phil Lapsley
- Narrado por: Johann North
- Duración: 12 h y 9 m
- Versión completa
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Before smartphones, back even before the Internet and personal computer, a misfit group of technophiles, blind teenagers, hippies, and outlaws figured out how to hack the world’s largest machine: the telephone system. Starting with Alexander Graham Bell’s revolutionary "harmonic telegraph", by the middle of the 20th century the phone system had grown into something extraordinary, a web of cutting-edge switching machines and human operators that linked together millions of people like never before. But the network had a billion-dollar flaw, and once people discovered it, things would never be the same.
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Great Story along with Great Technical Research
- De Elsa Braun en 04-25-16
De: Phil Lapsley
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Press Reset
- Ruin and Recovery in the Video Game Industry
- De: Jason Schreier
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
- Versión completa
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Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- De Amazon Customer en 09-14-21
De: Jason Schreier
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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- De: David Kushner
- Narrado por: Wil Wheaton
- Duración: 12 h y 43 m
- Versión completa
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
- De Ryan en 08-27-13
De: David Kushner
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CYBERPUNK: Outlaws and Hackers on the Computer Frontier, Revised
- De: Katie Hafner, John Markoff
- Narrado por: CB Droege
- Duración: 15 h y 14 m
- Versión completa
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Using the exploits of three international hackers, Cyberpunk provides a fascinating tour of a bizarre subculture populated by outlaws who penetrate even the most sensitive computer networks and wreak havoc on the information they find - everything from bank accounts to military secrets. In a book filled with as much adventure as any Ludlum novel, the authors show what motivates these young hackers to access systems, how they learn to break in, and how little can be done to stop them.
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same old stories
- De FRANK en 10-12-15
De: Katie Hafner, y otros
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Project Zero Trust
- A Story About a Strategy for Aligning Security and the Business
- De: George Finney, John Kindervag - foreword
- Narrado por: Daniel Thomas May
- Duración: 7 h y 51 m
- Versión completa
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In Project Zero Trust: A Story About a Strategy for Aligning Security and the Business, George Finney, chief security officer at Southern Methodist University, delivers an insightful and practical discussion of Zero Trust implementation. Presented in the form of a fictional narrative involving a breach at a company, the book tracks the actions of the company's new IT security director. Listeners will learn John Kindervag's 5-Step methodology for implementing Zero Trust, the four Zero Trust design principles, and how to limit the impact of a breach.
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This one will be a classic
- De Jordan en 10-16-22
De: George Finney, y otros
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Sid Meier's Memoir!
- A Life in Computer Games
- De: Sid Meier, Jennifer Lee Noonan - contributor
- Narrado por: Charles Constant
- Duración: 8 h y 32 m
- Versión completa
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
- De R. Squyres en 10-05-21
De: Sid Meier, y otros
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The Soul of a New Machine
- De: Tracy Kidder
- Narrado por: Ben Sullivan
- Duración: 9 h y 3 m
- Versión completa
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Computers have changed since 1981, when Tracy Kidder memorably recorded the drama, comedy, and excitement of one company's efforts to bring a new microcomputer to market. What has not changed is the feverish pace of the high-tech industry, the go-for-broke approach to business that has caused so many computer companies to win big (or go belly up), and the cult of pursuing mind-bending technological innovations.
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Reading this book changed my life
- De Timothy Knox en 08-12-16
De: Tracy Kidder
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The Man from the Future
- The Visionary Life of John von Neumann
- De: Ananyo Bhattacharya
- Narrado por: Nicholas Camm
- Duración: 11 h y 56 m
- Versión completa
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The smartphones in our pockets and computers like brains. The vagaries of game theory and evolutionary biology. Nuclear weapons and self-replicating spacecrafts. All bear the fingerprints of one remarkable, yet largely overlooked, man: John von Neumann.
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Good book, very odd narration
- De Ben Wiener en 04-10-22
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When Computing Got Personal
- A History of the Desktop Computer
- De: Matt Nicholson
- Narrado por: Norman Gilligan
- Duración: 11 h y 39 m
- Versión completa
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This is the story of how a handful of geeks and mavericks dragged the computer out of corporate back rooms and laboratories and into our living rooms and offices. It is a tale not only of extraordinary innovation and vision but also of cunning business deals, boardroom tantrums and acrimonious lawsuits.
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Good Book, Horrible Narrator.
- De Walker Dodson en 08-14-16
De: Matt Nicholson
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Once upon Atari
- How I Made History by Killing an Industry
- De: Howard Scott Warshaw
- Narrado por: Howard Scott Warshaw
- Duración: 11 h y 17 m
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
- De Aaron Valdes en 07-22-23
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Computing: A Concise History
- The MIT Press Essential Knowledge Series
- De: Paul E. Ceruzzi
- Narrado por: Tim Andres Pabon
- Duración: 3 h y 56 m
- Versión completa
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The history of computing could be told as the story of hardware and software or the story of the Internet or the story of "smart" handheld devices, with subplots involving IBM, Microsoft, Apple, Facebook, and Twitter. In this concise and accessible account of the invention and development of digital technology, computer historian Paul Ceruzzi offers a broader and more useful perspective. He identifies four major threads that run throughout all of computing's technological development.
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Hard to Believe it an "MIT Press" Thing
- De Sam en 05-15-22
De: Paul E. Ceruzzi
good read
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I thought I entered the PC world on the ground floor in 1983, shortly after the introduction of the PC (I had already worked briefly on the Apple II). Indeed, my entire career, a successful one, derived from being there at the start, when the first PCs came out, embracing this new technology that the rest of the established computing world dismissed. But Fire in the Valley tells me that I got into the game shortly after halftime, that I missed the entire start of the game.
Maybe so, but that doesn't make the first nine hours of this book any more interesting. Really, it should have been just a prologue, maybe a chapter or two or three, an hour tops. Otherwise, it's really just a long series a name checking people, products and companies that most people never heard of (and never heard of again after their minor role in PC development was over).
But the last six hours are worth it. The 1999 movie adaptation of an earlier edition of this book, Pirates of Silicon Valley, a great movie, starts off at the 1984 unveiling of Apple's 1984-inspired Super Bowl commercial introducing the Macintosh computer. It then flashes back to the beginnings of Jobs and Woz at Apple, and Bill Gates at Microsoft, and spends most of its screen time on them. The book should have been written that way. It was not. Waiting nine hours for those stories to start -- bad, bad decision.
Still, if you're interested in this subject, it's an illuminating look at innovations that have profoundly and universally changed the way we live our lives.
I do have a couple of other bones to pick. This third edition adds the idea of the death of the PC to its subtitle, the idea that smart phones have rendered PCs obsolete (he writes on his Window laptop -- how can you write a review of this length on a smart phone? You can't.). When this edition came out in 2014, PC sales were still over 315 million worldwide annually, just past its 2011-2012 peak of over 350 million. Of course Smart Phone sales have tripled to over a billion and a half per year since 2011, but really, given advances in technology, a smart phone is basically a PC in a phone (15-20 years ago, I worked on the telecommunications industry committee charged with defining broadband capabilities for mobile phones, bringing computer and internet functionality to the cellular market -- we succeeded!).
But it's easy to understand why these authors have made this mistake. PCs are far from obsolete to anyone who walks into a modern workplace, where one sits on every desk, from the receptionist to the CEO, the majority of tasks still requiring a full work station. But in the narrow world view of this book, the individual home user is all that really matters. Yes, it's impossible to ignore how business has taken advantage of PC technology, but our authors pay no more than lip service. Gamers too have a legitimate gripe at being marginalized.
This narrow view leads to bone-pick #3: if your world view is this limited in scope, Apple reigns supreme. But in the real world, Apple still has a shockingly low market share, as it has had all along -- historically topping out at 6-7% of the annual PC market, and even in the world of smartphones, settling for a share of what remains after Android claims over 80% of all smart phones sold each year. Apple is certainly the world leader in marketing, which is why you probably think it is a leading provider, but the reality is that the open systems it has competed against have always outsold them by factors of 8 to 20.
Even so, the Apple story is a good one, but you have to wait nine hours to reach it in this book.
Burying the Lede
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I also suggest Turing's Cathedral and Masters of DOOM to bookend this on either side.
Covers history that most others do not
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Fantastic and possibly definitive
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Glazes more than a donut factory.
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Bogged down in one era
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