
Find the Fun
How to Go from Idea to Published Game
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Narrado por:
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Adam Naranjo
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De:
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Gabe Barrett
This is the book I wish I had when I got started in game design. And while it's loaded with tons of information on how to make games and get them published, the overall goal is transformation.
Over the last 6 years, I've brought 15 games to market, and I have dozens more on the way. I've run 18 successful crowdfunding campaigns and generated over $1 million in sales.
And after all the ups and downs that go along with that experience, I wanted to create a resource that would not only help you design great games but would also help you become a great game designer who brings amazing experiences to life for years to come.
In this book, you'll learn:
- What makes a game fun
- How to design a game as a product
- Prototyping tips and tricks to save you time
- Playtesting best practices
- How to approach publishers and get published
- And a whole lot more!
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