32 Games in 72 Hours Audiolibro Por Jake Morrison arte de portada

32 Games in 72 Hours

Build Your First Video Games with Claude Code, No Coding Required

Muestra de Voz Virtual
Prueba por $0.00
Prime logotipo Exclusivo para miembros Prime: ¿Nuevo en Audible? Obtén 2 audiolibros gratis con tu prueba.
Elige 1 audiolibro al mes de nuestra inigualable colección.
Acceso ilimitado a nuestro catálogo de más de 150,000 audiolibros y podcasts.
Accede a ofertas y descuentos exclusivos.
Premium Plus se renueva automáticamente por $14.95 al mes después de 30 días. Cancela en cualquier momento.

32 Games in 72 Hours

De: Jake Morrison
Narrado por: Virtual Voice
Prueba por $0.00

$14.95 al mes después de 30 días. Cancela en cualquier momento.

Compra ahora por $14.99

Compra ahora por $14.99

Background images

Este título utiliza narración de voz virtual

Voz Virtual es una narración generada por computadora para audiolibros..

Build 32 Real Video Games This Weekend - Zero Coding Experience Required

What if you could create everything from Pac-Man to a 3D flight simulator in just 72 hours, without writing a single line of code? This comprehensive guide proves you can, using nothing but plain English and Claude AI as your development partner.

Transform from Player to Creator in One Weekend

Inside this hands-on curriculum, you'll build 32 complete, playable games spanning every major genre. Start with simple logic games like Number Guessing and Wordle clones, progress through animated Canvas classics like Snake and Breakout, master sprite-based arcade games, and culminate with advanced projects including roguelike dungeon crawlers, card battle systems, and real-time multiplayer experiences.

What Makes This Different: Unlike traditional programming books focused on syntax and theory, this book delivers immediate results. You'll have your first playable game running in under an hour. By weekend's end, you'll possess a portfolio of 32 completed games and the skills to build anything you can imagine.

Your Complete Game Development Toolkit:

  • Master Claude AI prompting for game development
  • Learn professional workflows using VS Code, GitHub, and Phaser.js
  • Discover free assets from Kenney, OpenGameArt, and AI art generators
  • Build with HTML5 Canvas, JavaScript frameworks, and Three.js for 3D
  • Publish to itch.io, GitHub Pages, and Vercel with monetization strategies

Perfect For:

  • Aspiring indie game developers and creative entrepreneurs
  • Parents and teachers seeking engaging STEM coding projects
  • Designers and writers wanting to prototype interactive experiences
  • Anyone who has played games and wondered "How do they make these?"

Real Skills for Real Projects: The game design patterns, incremental build processes, and debugging techniques you'll learn transfer directly to professional development. You're not learning shortcuts - you're mastering the actual craft of game development, optimized for AI-assisted workflows.

No Installation Required to Start: Begin building immediately using Claude Artifacts in your browser, then graduate to a full development environment when ready. Every project includes complete prompts, debugging guidance, and publishing instructions.

The gap between wanting to make games and actually making them has never been smaller. This book is your bridge across it.

Todavía no hay opiniones