Joshua Nelson has written a well-plotted game-world story that, unlike every other novel of the genre, explains to those readers who are not themselves computer game addicts what the jargon means, and for that alone this old geezer reckons he deserves free beer for the rest of the year. Especially if it will bring on the second volume in the series more swiftly.
A group of acquaintances become friends while participating in a highly realistic game. The characters are distinct, speaking in their own rhythms and registers, and while there is a main character, Alex, his companions are interesting in their own right, not to mention amusing as hell in the case of Dan. The story at one level is about the characters improving their abilities in the usual way that players do in a game, but there is another level at which the story is about a corporation driven to accumulate wealth and power by exploiting the vulnerability of players under the full immersion of the game's virtual reality. Two of the companions, unbeknownst to each other, independently attempt to thwart the corporation --- one of them with the help of a force outside the game and the other with the very circumscribed but ingenious help of an AI that is part of the game system.
While the editing was not perfect, it was much better than is usual for this genre and I was able to race through the story with minimal distraction from my inner grammar Nazi. As far as one can see on the author's Amazon page, this is his first book, which makes its quality and coherence nothing less than astonishing. I've read every Litrpg book I can lay my hands on, starting with Rus, and while there are a dozen or so that I would rank as being just as enjoyable as Resurgence, there is none that I would consider to be better.