After being betrayed and cursed by an extremely rare spell, Oren, a powerful and influential player, finds himself as a first-level goblin! Without even a fraction of his previous power, he vows to pull through and have revenge on those who betrayed him. His thorough knowledge of the game's world and his unique ability to immerse himself entirely are his only advantages. But first, he must figure out how to survive long enough playing what is basically a low-level fodder monster!
If you appreciate detailed stories, this is definitely a winner. Oren, the Totem, goes through building a goblin clan with step-by-step instruction. This is in no way a drawback, but a strength. Every decision is weighed and rationalized. Add a bunch of humor and the occasional battle scene and we have a really fun listen.
Jeff Hays seems to have found a niche in the LitRPG sub-genre. I have listened to several of his books and he is fantastic, and includes some cool audio effects that enhance the listening experience. Keep them coming, Jeff!
I received this audiobook for free in exchange for an honest review.
All Systems Red is the tense first science fiction adventure novella in Martha Wells' series The Murderbot Diaries. For fans of Westworld, Ex Machina, Ann Leckie's Imperial Raadch series, or Iain M. Banks' Culture novels. The main character is a deadly security droid that has bucked its restrictive programming and is balanced between contemplative self-discovery and an idle instinct to kill all humans.
I don’t like to talk poorly about audiobooks but I couldn’t even get through five minutes of this one. The first sentence alone was poorly narrated, and I was immediately uninterested there after. I literally made it a little more than three minutes before I just gave up.
I have no idea how good or bad the story is, so apologize that I cannot accurately judge it. Perhaps I was hasty to give up on this audiobook because I had just listened to another dud that I had invested several hours into and was not patient enough to give this one as much time to prove its merit. I simply couldn’t continue.
I received this title for free in exchange for an honest review, and a large part of me feels terrible that I cannot provide anything positive.
2 of 3 people found this review helpful
There is a starship in trouble, lost in the void, with no one awake to hear the alarms. A thousand specially selected people left a troubled and unsustainable Earth for another world. Their dream was a new start on a virgin planet 30 years away. Their ship was state-of-the-art and entirely automatic, it's passengers safely sleeping through the journey - but something has gone wrong, something unexpected.
I wanted to like this story, especially considering the cover includes dinosaurs. I’ve loved dinosaurs since childhood and never grew out of that fascination. Unfortunately, this book just didn’t do it for me.
The beginning of the book attempts to create mystery and tension, but those feelings never manifested. I continued listening through the first dinosaur encounter, but what should have been a terrific opportunity to grab my interest fell flat.
As a narrator myself I try not to be overly critical of my peers not authors. In this case, Tim McKean’s voice is good enough, but his acting is not yet developed enough. He sounded like he was “reading, not telling” the story. There was not much in the way of distinct character voices either, just too subtle tonal differences. He needs more practice and refinement, but should be solid in the future.
In 1968 the world experienced a brand-new kind of terror with the debut of George A. Romero's landmark film Night of the Living Dead. This was something new...and terrifying. Since then, zombies have invaded every aspect of popular culture. But it all started on that dreadful night in a remote farmhouse. Nights of the Living Dead returns to that night, to the outbreak, to where it all began.
As with most anthologies, these stories span a broad scope of aspects of the topic. So, as usual, there is an equally varied level of enjoyment of each tale. I enjoyed the majority of the stories and narrator performances, and will certainly listen to many of them again. There are a couple though that were only moderately entertaining.
Overall I feel this is a solid collection of talented people crafting excellent stories.
Millions of people are confronting aliens that authorities say do not exist. Now Whitley Strieber, author of the #1 best seller Communion, which detailed his own close encounters, returns with The Grays, a mind-bending journey behind the curtain of secrecy that surrounds the subject of aliens. This audiobook will make you think deeply, not only about the mystery of who the Grays are, but who exactly we are.
Overall the story is somewhat interesting, but not riveting. The problem is that there is a bit too much floundering with the supporting characters. There are also several periods where I could listen for an hour or so and not really hear anything noteworthy.
The narration is clear, but essentially monotone. There is a little pitch variety, but absolutely no emotion. A line of dialogue would be read, but then would surprisingly be followed by “he shouted” or “she screamed,” but it was narrated like stock quotes. Essentially, there was no “acting” in this performance.
Lee is a quiet and unassuming office worker who leads a life of solitude, comfort, and routine. Day in and day out, he shuts off his brain, keeps his head down, and goes about doing his job and minding his own business. That is, he does until a drunken god shows up randomly one day and whisks him off into another world, demanding that Lee serve as his pawn in a game between the gods. Now, trapped in a completely different world full of danger, magic, and creatures, Lee has to figure out how to stay alive long enough to make it back home.
This is a surprisingly fun story. I received this audiobook free in return for an honest review, so my expectations weren’t terribly high. However, I found myself laughing aloud several times throughout the story. Some of the characters are just hilarious!
The story itself is certainly entertaining, though not exactly thought provoking. For a fun, light listen this is a solid choice for LitRPG.
Jeff Hays is climbing my personal ranks of narrators I enjoy. He is a good story teller, and he has a good range of character voices. I like some of his other work a little more, but this is still a very solid performance.
In the morning, the invisible spiders had hatched and had spread. Now the small town of Hammond is under quarantine and the inhabitants are fighting to survive. They face something they can't see, and no one, not even the military has answers. They just know they must escape before it's too late. They must stop themselves from being caught in the web.
This story is one that is good, but not a must read/listen. The story moves along at a good pace, though there are too many digressions. I understand that Jason Davis is trying to give each character depth, and the effort is commendable, but it comes off as forced. There are characters who appear only briefly, and rather than a brief introduction there is a lengthy internal monologue we are subjected to that is just overdone. Again, the effort and intention are appreciable, but superfluous.
Darren Marlar has a great narrative tone. His enthusiasm is evident, his inflection excellent, but his character voices are subpar. Hopefully he can develop more range in this area. If so then his popularity will certainly rise.
0 of 1 people found this review helpful
By working together, Henry Sato and Jason Booth have managed to survive their unwanted trip to Ludus, an experiment planet. However, Delvers LLC has made some enemies...if monsters, bandits, mages, criminals, bounty hunters, and even dark cults can be called, "some enemies." After their latest battle, the two have been separated and must adapt or die. Henry in particular faces a trial by fire - perhaps literally - that may be impossible for him to overcome. The two American men will face their greatest challenges yet while working as conscripted Berber Intelligence agents. But even while outnumbered, and most likely outgunned, the former veteran EMT and resilient IT programmer will be armed with modern Earth know-how.
Like book two, this one ends with a long, detailed, exciting battle sequence. Also, like the previous story the battle is a two-parter. The Delvers continue to grow in strength at a staggering rate, but that doesn’t make their lives any easier.
An aspect of this story that is central to the plot is also what I find the only real drawback. For the most part, the Delvers remain separated after the the final battle of the previous book. While allowing for more characters to be introduced, it also changed the dynamic of the series some. However, the hallmarks of the series, humor, creativity, and occasional pop culture references, continue.
Jeff Hays does a great job, again, as the narrator. He is solidifying himself as a narrator I enjoy following.
Nothing ever changes in Sanders. The town's still got a video store, for God's sake. So why doesn't Eli Teague want to leave? Not that he'd ever admit it, but maybe he's been waiting - waiting for the traveler to come back. The one who's roared into his life twice before, pausing just long enough to drop tantalizing clues before disappearing in a cloud of gunfire and a squeal of tires. The one who's a walking anachronism, with her tricorne hat, flintlock rifle, and steampunked Model A Ford.
I love 14 and The Fold from the duo of Clines and Porter, so I had high expectations for this story. Porter does his typical fabulous work, though I am only somewhat pleased by the story. There are some fun historic elements, including some legendary characters being borrowed, and there is also some fun play on the relevance of travel on American cultural history.
Several plot elements are predictable, though there are some surprises too. The book was overall enjoyable, but never grabbed me the way the aforementioned titles did. In that way it is similar to the Ex-Heroes series; enjoyable but not captivating.
From the writer of Ghost Hunter, Little Women with Big Guns, and Krakenstein vs. Koalatron comes an unforgettable excursion into the depths of the unknown. Loaded end to end with chills, this terrifying narrative is loosely based on accounts of encounters with the legendary Pukwudgie, a cryptozoological "myth" originating in Massachusetts' mysterious Bridgewater Triangle.
If you’re between series and want to listen to something briefly, or have a fairly short flight to take, this will pass the time. It’s a funny enough story, with an ending that is somewhat predictable but many won’t catch on to. The explanation of the author’s inspiration, delivered after the story, is a plus.
Gary Bennett’ performance is good, though not remarkable. The breaths were left in the recording, which I personally don’t mind but others may be irritated by.
Overall, I enjoyed the listen enough, though I don’t know I’d I will listen to it again.
I received this title for free in exchange for an honest review.