After winning a contest for a popular game called Wordwick Games, five teens; Gemma, Sparks, Rio, Kat, and Jack, are invited to stay at Wordwick Games inventor Henry Word's mysterious castle and play the newest level of Workwick Games. Little do they know, the castle is the doorway to a wondrous world call Anachronia where words can be used as weapons, power, and commodity.
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After finding out the truth about Anachronia, Gem, Sparks, Rio, Kat, and Jack return to Henry Word's castle. Henry Word, the inventor of The Wordwick Games, is missing, and only he can control the portal that leads to all the worlds. The gamers must find him at all costs, but in doing so, it may change everything they know about themselves and their own world.