The dwarven realms of Krynn are slumbering, locked in mountain fastness, removed and aloof from the affairs of the world. But the world has a way of finding someone when it needs them. A wealthy aristocratic dwarf from Kayolin is forced to flee his home. A gully dwarf from Thorbardin is lucky to escape his own city with his life. And a brilliant and impetuous descendant of the once-mighty Hylar wonders what failures have steered her people onto a path of self-destruction.
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Thorbardin remains closed against the world as two violent factions of dwarves clash in a brutal civil war. Neither side can prevail, and violence threatens destruction of the entire kingdom. Brandon Bluestone returns home to Kayolin to find himself a wanted fugitive. His nation has changed drastically since his departure. Bolstered by the courage of a beautiful dwarf priestess, he battles an ancient enemy, struggles to right a great wrong, and tries to take the only step that allows for a peaceful and prosperous future for all the dwarves of Krynn.
Brandon Bluestone has finally cleared his family’s name and rallied the nation of dwarves. Now one great task remains to him: he must open up the greatest of the dwarf nations, Thorbardin, which has been sealed against the outside world by the edict of a mad king. Aided by Gretchan Pax, a mighty priestess, Brandon leads an army to the north gate of Thorbardin. The hill dwarves and mountain dwarves strive to bury longstanding enmity and form an uneasy alliance against the King of Thorbardin and his potent magical minions.