The Ruhar hit us on Columbus Day. There we were, innocently drifting along the cosmos on our little blue marble, like the Native Americans in 1492. Over the horizon came ships of a technologically advanced, aggressive culture, and BAM! There went the good old days, when humans got killed only by each other. So, Columbus Day. It fits. When the morning sky twinkled again, this time with Kristang starships jumping in to hammer the Ruhar, we thought we were saved.
"WHISKEY TANGO FOXTROT"
Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he's alive - and even if he could get word out, his supplies would be gone long before a rescue could arrive. Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plainold "human error" are much more likely to kill him first.
When a high-ranking officer gallops into the quiet Mistyvales, he brings a warning that shakes the countryfolk to their roots. But for Aedan, a scruffy young adventurer with veins full of fire and a head full of ideas, this officer is not what he seems. The events that follow propel Aedan on a journey that only the foolhardy or desperate would risk, leading him to the gates of the nation's royal academy - a whole world of secrets in itself. But this is only the beginning of his discoveries.
"Mountain Man" Augustus Berry is a survivor in undead suburbia. He scavenges what he can from what's left over. He is very careful in what he does and where he goes, taking no chances, no unnecessary risks, and weighing every choice...until he decides to visit the hospital at the edge of town, and experiences terror the likes he's never encountered before.
"40 ROLLS OF ASS CLEANING GOODNESS"
Equipped with skills far beyond those of the outworlders, Rezkin has been suddenly thrust into a foreign world. The young warrior clings to his only known purpose as he continues his search for any information about his identity and the reason for his existence. While the hardened warrior scorns both dueling and tournaments, he believes some of the answers he seeks may be found at the King's Tournament, the greatest dueling championship in all of the kingdoms.
"Must read for epic fantasy fans"
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
"great narration, frustrating writing"
The Xaros broke against Earth's defenses, but the war may be lost. The alien ships of former allies rule Earth's skies, threatening to obliterate cities and turn the planet into a barren wasteland if humanity refuses their demands. With their backs to the wall, the scattered crew of the Breitenfeld must work together to foil the enemy's plan before time runs out.
Fourteen-year-old Greg Dixon is living a nightmare. Attending boarding school outside of Boston, he is separated from his family when a pandemic strikes. His classmates and teachers are dead, rotting in a dormitory-turned-morgue steps from his room. The nights are getting colder, and his food has run out. The last message from his father is to get away from the city and to meet at his grandparents' town in remote New Hampshire.
"A perfect year in the post apocalypse."
In Alorin...300 years after the genocidal Adept Wars, the realm is dying, and the blessed Adept race dies with it. One man holds the secret to reverting this decline: Bjorn van Gelderan, a dangerous and enigmatic man whose shocking betrayal three centuries past earned him a traitor's brand. It is the Adept Vestal Raine D'Lacourte's mission to learn what Bjorn knows in the hope of salvaging his race. But first he'll have to find him....
"This is a great book!!!"
Filled with confidence and no small measure of arrogance, young Lee Starfinder, along with Millet Gristall, set off on their very first adventure. Lee quickly discovers that life beyond Hazrah can be far deadlier than he could have ever imagined. And soon he must learn that muscle and steel cannot replace loyalty, bravery and friendship.
"held my interest "
Books 1-3 and the prequel novella of the Breakers series.
"So glad I downloaded this one."
At long last, the reason for the blessed Adept race's decline has been discovered: powerful beings known as Malorin'athgul are disrupting the Balance and preventing Alorin's Adepts from awakening to their gifts. Who are they? Where are they? And how can they be stopped when they wield a power meant to unmake the universe itself? In T'khendar, Prince Ean val Lorian has forsaken his companions in blood and battle to join the traitorous Fifth Vestal in T'khendar in the hopes of gaining some insight into the tragedies that plagued his return.
"fantastic series.. enjoyable sequel"
Peter watched his new family drive away, certain it was the last time he'd ever see them. But sometimes plans go awry in the best way. Now, the plan is to get back to them. But sometimes plans go awry in the worst way. Sometimes the only plan is to believe it will be all right, even when it's almost impossible to believe.
"Zombie, Chick Lit"
The White Tree (book one): In Mallon the dark magic of the nether has been banned for centuries. Its users have been driven out or killed. Its secrets lost. But the holy book of the nethermancers has just been found by a boy named Dante. As he works to unlock the book's power, he's attacked in the street. The nethermancers aren't gone—and they want their book back. Caught between death cultists and the law, Dante fights for his life, aided by his growing skills and a brash bodyguard named Blays.
"Enjoyable but a little meandering"
Charm is the key to the world. Charisma, magnetism, sex appeal - that "it" factor that can't be described. Nolan Delaney has it is spades. The infamous Mr. Romantic. And maybe he is out of my league, but I'm going to give it the old college try anyway. Because I didn't travel 2,000 miles for a job interview at his request just to be put out like trash. Don't underestimate me, Mr. Delaney. I'm really not as innocent as I look.
Powerful beings from the fringes of Chaos have come to the realm of Alorin. Fate bends to their will, and their will is set upon Alorin's destruction. Alone in understanding the threat they pose, Alorin's Fifth Vestal, Björn val Gelderan, has launched a desperate plan to stop them: a "great game" played upon the tapestry of mortal life. Now, in Paths of Alir, Björn's Players have taken the field.
"Just getting better"
Boomstick. Samurai bat. Motorcycle leather. And the will to live among the unliving. Augustus Berry lives a day-to-day existence comprised of waking up, getting drunk, and preparing for the inevitable day when "they" will come up the side of his mountain and penetrate his fortress. Living on the outskirts of a city and scavenging for whatever supplies remain after civilization died two years ago, Gus knows that every time he goes down into undead suburbia could be his last.
What if life as we know it was just a game? What if instead of traditional schools, children learned by participating in a virtual reality simulation, one that allowed them to experience "life" from birth to death - multiple times? What if one player, on his final play, could change the world forever?
"pulls at the questions at the back of my mind"
The Ember War, book 1: The Earth is doomed. Humanity has a chance. In the near future, an alien probe arrives on Earth with a pivotal mission: to determine if humanity has what it takes to survive the impending invasion by a merciless armada. The probe discovers Marc Ibarra, a young inventor who holds the key to a daring gambit that could save a fraction of Earth's population. Humanity's only chance lies with Ibarra's ability to keep a terrible secret and engineer the planet down the narrow path to survival.
"Amazing Military Space Sci-fi"
The Earth is changing. The alien invasion brought social upheaval, advanced technology, and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game. A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. Alan can't wait to play, recklessly diving into the digital universe. Soon though, Alan realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
"Quite good LitRPG"