In 1851 a mysterious visitor to Art Mumby's space home has plans for a calamity that will destroy not only the entire British Empire, but also the known universe. Can disaster be prevented with help from Art's irritating sister Myrtle, a few exotic space creatures, and an extraterrestrial pirate?
Fever Crumb has been adopted and raised by Dr. Crumb, a member of the Order of Engineers, where she serves as an apprentice. At a time when women are not seen as reasonable creatures, Fever is an anomaly, the only girl to serve in the Order. Soon, though, she must say good-bye to Dr. Crumb to assist archaeologist Kit Solent with a top secret project. The assignment involves a mysterious room that once belonged to Auric Godshawk, the last of the Scriven overlords, and Fever must help unlock it.
"A Great Listen..."
The extraordinary adventure of that book continues in Starcross, as Art and Myrtle receive an ominous warning from an ancient superhuman (their mum). The solar system is on the brink of invasion - from highly intelligent hats from the future!
"Not great quality"
Two years ago, Fever Crumb escaped the war-torn city of London. Now she arrives in the extraordinary city of Mayda, where buildings ascend the cliffs on rails, and a mysterious recluse is building a machine that can fly. Fever is the engineer he needs - but ruthless enemies will kill to possess their secrets.
The Scriven people are brilliant, mad - and dead. All except one, whose monstrous creation is nearly complete - a giant city on wheels. New London terrifies the rest of the world, and an army of mammoth-riders gathers to fight it. Meanwhile, young Fever Crumb begins a hunt for Ancient technology in their icy strongholds. She finds a mysterious black pyramid full of secrets. It will change her world forever. Scrivener's Moon follows Fever Crumb and A Web of Air to complete one of the most exciting and inventive fantasy adventures series ever recorded for audio.
"We love this series!"
When the Fourth Doctor takes Leela to visit an immense tree space station known as the Heligan Structure, little do they know that the tree has been asleep for centuries, dreaming of vengeance against a man in a blue box ... As the tree awakes, the Time Lord and his companion soon discover why they are such unwelcome guests. Author Philip Reeve puts his own unique spin on the Doctor, his terrifying alien enemies and time-travelling adventures.
At the edge of space, a mysterious cloud appears. The last transmission from a remote outpost near the cloud warns of grave danger. Now Art, Myrtle, and the rest of the family launch an investigation - and what they find is so horribly, terribly monstrous that not even a billion mothballs will keep it at bay!
The Race to the Top of the World comes around once in a lifetime. The prize? Your heart's desire. Shen and Sika can't resist the chance to win. The path to victory is littered with snow trolls, sea monsters and a gang of particularly hungry yetis. But Shen and Sika have something the other contestants don't have: 66 pugs. That's a 264-paw-powered sled.
Oliver grew up in a family of explorers - but his biggest adventure is about to begin! Along with his new friends, a grumpy old albatross, a short-sighted mermaid and a friendly island called Cliff, Oliver goes off in search of his missing parents. But before he can put his rescue plan into action there's the evil Stacey de Lacey and an army of greasy, green sea monkeys to contend with...
Another fantastically exciting novel set in a land of magic from the award-winning Philip Reeve. The heroes of Goblins continue their adventures outside the walls of Clovenstone castle. Having seen off the thieving dwarves, the goblins are now on a bold quest. As ever, Skarper and Henwyn are to the fore as they lead the goblins against the unknown enemy. Awaiting them are powerful dark forces that must be vanquished, monstrous creatures to be fought and astonishing mysteries to be solved.
The reawakening of ancient sorcery is bringing new creatures to the world of Clovenstone. A network of tunnels is sneaking into the heart of goblin territory. Skarper and his friends try to halt this underground invasion, but the dwarves - ruthless, cunning and covered in mole-droppings - are dangerous. The heroes of Goblins must defend their magical castle in a fabulously action-packed sequel from one of the master storytellers of children's fantasy fiction.
Emily loves living on Funfair Moon - especially when she gets to help Jinks & O'Hare, the extraordinary repair team. But when chaos strikes during a crucial funfair inspection, Emily has to act fast. Can she deal with a violent fudgesplosion, a gravity inversion and a marauding candyfloss creature? Or does this spell doom for Funfair Moon?
A wild world of magical creatures and heroic adventure from the extraordinary imagination of Philip Reeve. The squabbling goblins who live in the great towers of Clovenstone spend their time fighting and looting. Only clever young Skarper understands that dark magic created by a vanquished sorcerer is rising again.
Instead of snoring in their space pod like the rest of her family, Astra is wide awake. With her robot friend, Pilbeam, she goes exploring and soon finds out the ship is in deep trouble. It's been knocked off course and invaded by a gang of Poglites, an alien salvage crew searching for spoonage (they just love collecting spoons)! But even the Poglites need Astra's help when they discover something far more sinister lurking in the canteen!
When Will takes home a small, smooth stone from Poldavy Wood as a holiday souvenir, he begins to have strange dreams - dreams of a huge forest, and of something big and black that is trying to get in his room. The Ghost Wood is a terrifying ghost story that will chill your blood, from acclaimed author Philip Reeve.
When the festive season arrives at Larklight, so does some unsettling news. A sinister-looking cloud is fast approaching the outskirts of the Known Universe. The closest planet, Georgium Sidus, has but two human inhabitants: the missionary Rev. Cruet and his daughter Charity.