Jane Madison has a problem. Or two. Or three. She’s unhappily working as a librarian. She has a crush on her oblivious Imaginary Boyfriend. And she just learned she won’t receive a well-deserved raise; instead, she can live for free in a cottage on the library grounds. When Jane settles into her new home, she discovers a hidden chamber lined with ancient books about witchcraft. Her first spell awakens a feline familiar. Her second makes her irresistible to men. Those magical workings attract a sexy magical warder, and Jane’s life is quickly turned upside down.
"Narration is Terrible"
Men come and go, but magic is forever…right? Wrong. After a few months of letting witchcraft slide, Jane Madison discovers that not using her powers has her rapidly losing them. Meanwhile, her warder is avoiding her, her familiar has moved out, her mother is abandoning her again, and her grandmother is…getting married? With her world turned topsy-turvy, Jane is at her wits' end trying to set things right. Staking everything on a last-ditch spell that backfires spectacularly, Jane is left full of questions.
"Good Story, bad experience."
The ultimate test...Rani Trader has finally been summoned by her exiled Glasswrights Guild, invited to test for the rank of master. Rani has craved such acceptance for years, and she has high hopes that all her past mistakes will finally be forgiven. Rani journeys to Brianta, the religious center of all the land. Soon, she is cut off from her long-trusted companions, isolated by the glasswrights who have long memories of past betrayals.
Jane Madison is searching for a job that will fulfill her, enabling her to combine her peerless librarian skills with her witchcraft. Sarah Anderson, Clerk of Court for the District of Columbia Night Court, is just beginning to figure out what she can do as a sphinx, an ancient protector of vampires.
"2 hour distraction...ok. Narration is not good."
Librarian-witch Jane Madison has been invited to join the prestigious Washington Coven - a necessary step, if she’s going to hold onto her feline familiar, her beloved arcane books, and her sexy warder, David Montrose. As the Coven’s tests become more challenging, though, Jane must decide if she can trust her new witchy friend, Haylee. And then there’s that handsome Brit, Graeme Henderson, who is proving to be most distracting...Jane is about to be tested in ways she’s never imagined - and, pass or fail, nothing will ever be the same!
"The story is cute but the narration..."
Sarah Anderson has found her dream job: Clerk of Court for the District of Columbia Night Court. Dream job, that is, until she’s attacked in the open courtroom by a vampire defendant. And until she’s forced to take self-defense lessons from her boss, the enigmatic vampire James Morton. And until she learns that she can’t share the truth about any of that with her best friend, Allison Ward – even over delectable cupcakes from the Cake Walk bakery.
"YUCK!!!! Narrator or author? IDK!"
Rani Trader was born a merchant, but now she is an apprentice in the prestigious Glasswrights' Guild. When Rani witnesses the murder of the Crown Prince, she's accused of being the killer. On the run and labeled a traitor, Rani must travel the city streets, masquerading through her kingdom's strict castes as she attempts to discover the actual assassin. Along the way, Rani meets true friends and false leaders. She discovers a secret brotherhood, and she must determine who is her ally...and who is her enemy.
While cleaning an old lantern, Kira Franklin releases a genie. But this gender-morphing, appearance-bending creature doesn't do "big" wishes. So forget stopping world hunger or ending war. Still heartbroken from the jerk who dumped her, Kira doesn't believe in the perfect man. So instead, she wishes for her dream job - stage manager at the hottest theater in town, the Landmark. And presto: she's running the production of Romeo and Juliet.
In When Good Wishes Go Bad, Becca Morris thrives in her job as a dramaturg/producer - at least until her current production is derailed by threatened copyright litigation. Even worse, her boyfriend has gone on the lam, stealing her life savings and most of the theater's funds. That's when a brass lamp enters the picture - a brass lamp with a wish-granting genie. Before Becca knows it, she's juggling magic, a brilliant new play by a hot new playwright, and a battle of guerilla gardeners (yes, really!) the likes of which New York City has never seen.
Erin Hollister's life is falling apart - she has just lost her day job, and her boyfriend d dumped her when he thought she was pregnant. Everything changes, though, when Erin finds a magic lamp, complete with a wish-granting genie! Soon, Erin is trying to balance her role in a blockbuster musical, her obligations to her family, and her attraction to the stunning chef who runs the local neighborhood cafe. As if that weren't enough, Erin just might be falling in love with her genie!
Rani Trader survived the destruction of her family, her glasswrights' guild, and everything else that she held dear. She has begun to settle into her new life, living in the palace of Morenia's new king. A brutal betrayal, though, within the very castle walls, results in Rani being kidnapped and carried overseas to distant Amanthia.There, Rani discovers a plot against her king. Amanthia has raised the Little Army, a murderous force composed entirely of children. When Rani meets their captain, Crestman, she dreams of liberating the Little Army. But will she live long enough to try?
"Good story, but boring narrator..."
Rani Trader's beloved homeland of Morenia has been destroyed by fire. The only hope for rebuilding is for King Halaravilli to marry a wealthy princess from distant Liantine. Rani must set aside her own feelings to journey with the king, to negotiate for his bride. In Liantine, Rani soon discovers a tangle of powerful entities: the wealthy Spiderguild with its monopoly on trade in silk and the brutal royal family, who have turned away from worship of the Thousand Gods.
Rani Trader has fled her homeland, escaping Morenia just as enemy armies invade. Encamped in the southern kingdom of Sarmonia, Rani must make the hardest bargain of her life - negotiating safety for herself, her beloved king, and his heir, even as she struggles to control mystical powers that rise within her. As armies line up for the final battle, Rani must fight to become the master of her fate - and her guild.
When two children are kidnapped from her village, Alana Woodsinger uses her powerful connection to the village's Great Tree to help find them. But soon the rescuers must sacrifice everything to save children who, in a bizarre twist of circumstances, do not wish to be saved.