Dreams: Dorothy called it Oz, Alice called it Wonderland, but Nightmares call it HOME. When an evil shifter takes over the gateway to the realm of Dreams, it falls to 14-year-olds Parker and Kaelyn to stop him. Their only hope lies with Gladamyr, the Dream Keeper, but can they trust a Nightmare to save their world? The Dream Keeper is an upper middle-grade fantasy-adventure that will keep you turning the pages.
"A Fun Series!"
When Parker's mom is dreamnapped by the wicked Mab, it is up to him and Kaelyn to save her. When they return to Dreams, they discover Mab isn't their only problem. Gladamyr has lost his powers and the only way to get them back is to become what he fears the most - a nightmare.
"A pleasure to listen to!"
When Mares escapes into the world of Awake, it is left to Gladamyr and his teen bonds, Parker and Kaelyn, to stop him. They must return the most evil nightmare ever to exist back to Dreams before the barrier between the two worlds crumbles and darkness reigns forever. But to do so, Parker and Kaelyn must heal broken friendships and unite an army of children who are brave enough to conquer their fears.
Thirteen-year-old Aaron was chosen to save their world, but it might come at the cost of losing his own... Breaking into an old lady's basement was supposed to reward Aaron with new friends. Instead he finds an enchanted amulet that transports him to another world - one at war with magic. Before he knows it, he is accused of witchcraft and invited to a bonfire - where he's the main attraction. If that's not bad enough, a goblin army shows up and toasts the town... literally.
"A fun listen for all ages"