First contact: the dream that became a nightmare when the first alien life encountered swarmed locust-like through the solar system. Merciless. Relentless. Unstoppable. With little hope of halting the invading forces, Earth's last, desperate roll of the die was to send out three colony ships - seeds of Earth - to different parts of the galaxy
"Just plain BAD"
The Warcage: 200 worlds harnessed to an artificial sun in a feat of unprecedented stellar engineering. Built to travel through space as a monument to peace between alien species, now its voracious rulers have turned it into a nightmarish wasteland, capturing new planets for slaves and resources then discarding the old. When a verdant agri-world is pulled out of its orbit, the captain of a smuggling ship must journey into the Warcage to rescue his crew.
Darien is no longer a lost outpost of humanity, but the prize in an intergalactic power struggle. Hegemony forces have a stranglehold over the planet and crack troops patrol its hotspots while Earth watches, passive, rendered impotent by galactic politics. But its Darien ambassador will soon become a player in a greater conflict. There is more at stake than a turf war on a newly-discovered world. An ancient Uvovo temple hides access to a hyperspace prison, housing the greatest threat sentient life has ever known.
"Very good performance of an OK Book"
Battle-ready factions converge above Darien, all with the same objective. The goal is control over this newly-discovered planet and access to the powerful weapons at its heart. Despotic Hegemony forces dominate much of known space and they want this world too, but Darien's inhabitants will fight for their future. However, key players in this conflict aren't fully in control. Hostile AIs have infiltrated key minds and have an agenda, requiring nothing less than the destruction or subversion of all organic life.
Sixteen years it has been since the dazzling Khatrimantine Empire fell to the vast hordes of the Mogaun. Sixteen years since the invaders' evil deity, the Lord of Twilight, was shattered into five hosts, five lost souls destined to become the Shadowkings. Sixteen long years since the forces of the Earthmother and the Fathertree were defeated, and the Rootpower magic itself was destroyed... But for Suviel, one of the few surviving mages, it was not a final defeat. Nor was it so for Ikarno Mazaret, Lord Commander of the Knights of the Fathertree.
Shadowgod continues the epic tale, begun in Shadowkings, of resolve and sacrifice, and a world teetering on the brink of endless, terrible night. A harsh winter is settling in across the land and the Shadowkings' deepest, darkest plans are hatching...the worst is yet to come. Ikarno Mazaret, now Lord Regent, still grieves over the death of his beloved, the mage Suviel. Ranging forth from the city of Besh-Darok, he takes ever more perilous risks. Tauric has been crowned Emperor yet feel increasingly powerless to influence events.
Emperor Magramon is dead and his only son, Ilgarion, will finally ascend to the Khatrimantine throne, guided by the Archmage Tangaroth and protected by the Iron Guard. But dark undercurrents are moving beneath the surface of life in Sejeend, the imperial capital, and the agents of an old and malign power are plotting and waiting. Only the Order of Watchers, a band of renegade mages, has any inkling of what is afoot and their investigations lead to grotesque and violent confrontations.