For as long as mankind has been stranded, dragons have been their sworn enemies. But no longer... Sixteen year-old Jenka De Swasso wants nothing more than to follow in his father's footsteps and become a King's Ranger. But when he one day finds himself surrounded by vicious trolls, a young pure-blood dragon comes to his rescue and they become bond-mates.
"The story was great"
When the Royal Wizard of Westland poisons the king so that his puppet prince can take the throne and start a continental war, a young squire is forced to run for his life carrying the powerful sword that his dying monarch burdened him with from the death bed. Two brothers find a magic ring and start on paths to becoming the most powerful sort of enemies, while an evil young sorceress unwillingly falls in love with one of them when he agrees to help her steal a dragon's egg for her father.
"Richly imagined characters in an epic world"
The Wizard and the Warlord is the gripping conclusion to the epic trilogy that M. R. Mathias wrote in a Texas prison. This compelling volume brings the elves, dwarves, giants, and dragons into the story again as our heroes, led by High King Mikahl and the great wizard Hyden Hawk, who are forced to fight for the fate of the Kingdoms. This time they do so against the terrible creature that Gerard Skyler has become and the legions of demon-beasts at his command.
"Not happy with this book"
A half-zythian bard named Vanx is in chains for bedding the Duchess of Highlake. The Duke wants him dead, but his wife secretly sent their daughter to buy his freedom from the slave markets. This is bad news, for bad things can happen to an ill-guarded caravan in the mountains....
"Decent story, horrible narration."
Join Hyden Hawk Skyler, and some great new friends, on an adventurous quest, over land and sea, to find the Silver Skull of Zorellin. Demonic love, valiant battles, and foolhardy heroics await readers in this epic continuation of the Wardstone Trilogy.
"Read it, Don't listen to it"
Zahrellion, Rikky, and their dragons embark on a quest to find the special mushrooms Mysterian needs to save Prince Richard from Gravelbone's poison. Meanwhile, Jenka and his loveable dragon, Jade, escort the King's Rangers back to Kingsmen's Keep. When Jenka and the half-elvish mute, Lemmy, find a map at the Temple of Dou, they follow it and find more trouble than they bargained for.
The Confliction - Dragoneer Saga III, is the thrilling conclusion to the "Full Confliction" cycle of Dragoneer Saga books. In this episode, The Dragoneers face the Sarax that were loosed in Book 2 - Cold Hearted Son of a Witch, as well as the rogue druids of Dou, and something else that no one, not even the remaining Hazeltine Witches expect.
"A gripping conclusion to the first Dragoneer Tril."
After finding a map on a grueling hunt, Vanx and his new companions decide to travel deep into the Bitterpeaks, where a fabled hoar witch's crystal palace supposedly sits hidden in a valley called Saint Elm's Deep.
Vanx, Trevin, and Darbon, along with Prince Russet and the crew of the Sea Hawk, sail to Vanx's homeland to find an old friend who just might know the wyrm lore needed to make their quest to Dragon Isle seem survivable. Meanwhile Coll and Duke Martin have set their shadowy schemes in motion in Dyntalla where Quazar is keeping the princess from death with all he has. What will King Oakarm do about Duke Martin's treachery when he arrives?
Vanx Malic can't seem to avoid adventure. After following a crazy old wizard's map, to an island that no one else can see, Zeezle ends up on the edge of death. Will Vanx be able to save his closest friend? Will his goddess forgive him for losing his way? All Vanx wants to do is get home to his lover, to see if she will go on the quest his goddess has commanded of him. But first, he has to retrieve another magical gem, from Falriggin's dungeon, on Three Tower Island.
The Confliction Compendium is an omnibus edition of the Full Confliction Cycle of Dragoneers novels.
"Starts great; middle is repetitive; C & C is cool"
In the wake of the Confliction, the Mainland Frontier is trying to reestablish itself. Over a year has passed since their victory over the alien shapeshifter and its vicious Sarax. Jenka was infused with powerful Dour magic and has assumed some of the alien's intelligence, but immediately after the battle he disappeared with Crimzon, and no one knows when, or if, they will ever return.
Vanx, his full blooded Zythian friend Zeezle Croyle, Gallarael, and Chelda Flar, set out for Dragon Isle, to hunt down the terrible force who calls himself Paragon Dracus, but they soon find they've underestimated its power.
After seeing Gallareal killed and banishing the Paragon Dracus from the Heart Tree's side of the world, Vanx from the little Zythian village called Malic and his canine familiar, Sir Poopsalot, find themselves alone on the far side of creation. The rough, seemingly uninhabited, land might prove to be unlivable, even for one as skilled as our half-Zythian hero. But all Vanx wants to do is get he, and his dog, back to Saint Elm's Deep, where he can grieve over the loss of the first woman he'd ever let into his heart.
In a piece of the Mirror of Portent, Vanx Malic sees the forces of the mysterious Trigon destroying Parydon Isle. This strange new enemy, with ensorcelled fighters, dragon-riding wizards, and a nearly perfect battle plan, find little resistance in this future vision. After sending Gallarael to warn her brother, the Crown Prince of Parydon, about the invasion, Vanx sees the Trigon attacking his homeland, in the mirror. Deep inside he knows he has to go warn them.
The evil Hoar Witch and her forest full of malformed creatures await Vanx of the village Malic, and his curious group of companions as they try to save the fairy folk and their magical Heart Tree from the powerful old crone and her evil.
This set brings an end to the saga of Jenka, Zahrellion, Aikira, Marcherion, Clover, Rikky, and their dragons in a gripping finale so intense, you might have to close your eyes while you listen! No matter what you do, hold on to your dragon, for this series just might be the ride of your life.
In this episode of the Dragoneer Saga, the kingdom is beginning to find its roots as trade ships and men travel and barter with the Old World Clover mapped for them all. Banished King Richard finds an adventure of his own - one that might just lead to the end of the Dragoneers. Clover and her infamous dragon Crimzon return to help our heroes fight an evil wizard from the Old World before he and his colossal monsters ravage the Mainland of what is now known as the New World.
King Richard, his Nightshade, and the legions of mudged dragons it controls are coming to take the Mainland throne from the Dragoneers, using powerful teardrops they extracted from the lesser wyrms via torture. Meanwhile Crimzon, Clover, and 9-year-old Princess Amelia, Zahrellion and Jenka De Swasso's strange daughter, accidentally release something far worse than a sky full of inbred wyrms.
A dwarf named Dingo, who guards the opening of one of the vents that feeds them fresh air, is thrust into a high adventure when he has to leave his post to see what Master Zarvin, a fabled great wizard, has to show him. It turns out that a dragon wants to nest in the air shaft, and it is up to Dingo to stop it. The only problem is that Master Zarvin is on the dragon's side. Will Dingo become a dragon slayer, or will he get eaten? Or will he do something else that surprises even him?