When Lady Arabella Trunkett's father, the High Lord Minister of Urbannia, is kidnapped, all clues point to the mysterious country of Gandiss, throwing the world into political upheaval. Arabella is convinced that the more sinister nation of Carabarras is actually to blame, urged on by a mad scientist seeking revenge. So, she sets out on a perilous airship journey across a variety of exotic locales to save him, and to halt the potential world war.
When Maeve McKenna renounces her witch powers and accepts a low-key nurse practitioner position at a Virginia retirement community, the last thing she expects is a suicide her first day on the job. As the town's sexy sheriff, Paul Sutton, starts looking into the tragic death of his father's friend, Maeve can't help but get involved - with both the case and him.
In 1922 the federal government built the largest facility for handicapped children in the country, hidden in the Shenandoah mountains of Virginia. It was closed forever in 1960 amid horrifying stories of deplorable conditions, overcrowding, illegal testing and sexual abuse of the young inmates.
Lady Arabella Trunkett's adventures continue as she seeks to rescue Rett after he's kidnapped in Moro. Bounty hunters, eager for the fortune offered by the Baron, spirit Rett off to the smuggling king's hidden compound. Belle and her friends sail Rett's airship, knowing he will never escape without their help once he's with the evil Baron, deep in the dangerous Nabu Rainforest. Lady Arabella soon faces a perilous journey filled with larger than life man-eating beasts.
When advertising executive Talia Quinton takes on the unwelcome job of promoting the country of Romania, she has no idea it will involve rescuing a real vampire and being thrust into a conflict among warring vampire factions in New York. She and her rescued vampire, Drake, must fight for their lives to protect their growing love for each other and escape capture in time to present Talia's campaign to the Romanians.
The theme park is complete and on the verge of a fabulous grand opening. Drake and Talia travel to Romania for the festivities, only to discover a deadly secret behind the fantasy park. This complication throws them into a fight against a secret society out to pit vampire against vampire and use the distraction to help them extend their control over the entire world.
The DraculaVille Series continues as Drake and Pip travel to Los Angeles to wrap up details of his human life. Unfortunately, he becomes embroiled in a war between vampire hunters and a local flock. His problems become even more complicated when he's called upon to rescue an old girlfriend. Talia has her own dilemmas in Romania facing the ever volatile Madam Negrescru, who seems intent on thwarting Talia's plans at every step.
A malevolent group of Light-Dealers have surfaced in Cara Collin's hometown of Norfolk, Virginia. Led by an ancient Aztec demon, the "Takers" are torturing and murdering their way to world domination. As the horror spreads, Cara - who has the ability to send "Light" into others to augment healing - receives a special power from a patient making her a crucial weapon in stopping the Takers. But, she must figure out how to use the gift before the Takers make her their next target.
The adventure continues as Lady Arabella, Rett and friends chase after the evil Dr. Krakov in hopes they can stop his attack on Aereopolis. Faced with albino cannibal pygmies, snow monsters and angry mountain men, while fighting devastating storms against impossible odds, they are forced to use every possible resource to stay alive. Krakov escapes all attempts to thwart him and rains his deadly automatons on the capital city in a conflagration that will spread to the entire world.