The world has collapsed, and there are no heroes any more.His name is Three, a travelling gun for hire in a dying world. He has no allegiances, no family, no ties.Against his better judgment, he accepts the mantle of protector to a sick woman on the run, and her young son. Together they set out across the plains in search of a mythic oasis, attempting to survive the forces that pursue them, and the creatures of the dark.In these dark times, a hero may yet arise.
"I like this book. Never boring."
Second in the Tales of the Duskwalker series. The lone gunman Three is gone. Wren is the new governor of the devastated settlement of Morningside, but there is turmoil in the city. When his life is put in danger, Wren is forced to flee Morningside until he and his retinue can determine who can be trusted.They arrive at a border outpost to find it has been infested with Weir in greater numbers than anyone has ever seen.
"Not as good as "Three" but I liked it."
The final audiobook in the acclaimed Duskwalker trilogy. Wren is living in Greenstone under the temporary care of Charles and Mol and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher's final blow...until a man named Haiku walks into the Samurai McGann, looking for Three.
A daring hostage rescue leads to the discovery of an imminent terrorist attack. Thanks to the Outriders, thousands of lives are saved. Until they aren't. Despite the intelligence and the warnings provided by the unit, the terrorist attack goes off unhindered.
"Enjoyable, team-centric story"