In 2009 renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: She turned her recovery process into a resilience-building game. What started as a motivational exercise quickly became a set of rules for "post-traumatic growth". Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier.
In today’s society, games are fulfilling real human needs in ways that reality is not. Hundreds of millions of people globally - 174 million in the United States alone - regularly inhabit game worlds because they provide the rewards, stimulating challenges and epic victories that are so often lacking in the real world. Jane McGonigal argues that we need to figure out how to make the real world—our homes, our businesses and our communities—engage us in the way that games do.
"Starry-eyed but inspiring"
When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience - and promises to add 7.5 minutes to your life.
After suffering a brain injury, Jane McGonigal came up with a game to help aid her recovery and battle the ensuing depression she experienced. Half a million people have now played this game to astonishing results: depression gone in six weeks in some cases and even terminal cancer patients reporting that playing the game gives them a sense of control over their own health.
How can playing a game help you deal with life's daily challenges? Writer and game designer Jane McGonigal shares the daily tasks presented by her game SuperBetter, and how following these steps can lead to a healthier future. Revolutionary Insights is curated from the Computer History Museum's Revolutionaries interview series and is brought to you by Audible. This talk was originally recorded on September 22, 2015.
What simple activity can help you reduce cravings and even prevent PTSD? Writer and game designer Jane McGonigal has the answer. Revolutionary Insights is curated from the Computer History Museum's Revolutionaries interview series and is brought to you by Audible. This talk was originally recorded on September 22, 2015.
Video games are the new self-help, and Jane McGonigal is here to tell us why.
She's an all around gaming boss....