When Thomas wakes up in the lift, the only thing he can remember is his first name. His memory is blank. But he's not alone. When the lift's doors open, Thomas finds himself surrounded by kids who welcome him to the Glade - a large, open expanse surrounded by stone walls.
"1st book is pretty good. Downhill afterward."
Solving the Maze was supposed to be the end. No more puzzles. No more variables. And no more running. Thomas was sure that escape meant he and the Gladers would get their lives back. But no one really knew what sort of life they were going back to. In the Maze, life was easy... until Teresa triggered the end. In the world outside the Maze, however, the end was triggered long ago. Burned by sun flares and baked by a new, brutal climate, the earth is a wasteland....
"A quality follow up to the Maze Runner"
Thomas knows that Wicked can't be trusted, but they say the time for lies is over, that they've collected all they can from the Trials and now must rely on the Gladers, with full memories restored, to help them with their ultimate mission. It's up to the Gladers to complete the blueprint for the cure to the Flare with a final voluntary test. What Wicked doesn't know is that something's happened that no Trial or Variable could have foreseen. Thomas has remembered far more than they think. And he knows that he can't believe a word of what Wicked says. The time for lies is over.
"Very young adult"
Once there was a world's end. The forests burned, the lakes and rivers dried up, and the oceans swelled. Then came a plague, and fever spread across the globe. Families died, violence reigned, and man killed man. Next came WICKED, who were looking for an answer. And then they found the perfect boy. The boy's name was Thomas, and Thomas built a maze. Now there are secrets. There are lies. And there are loyalties history never could have foreseen. This is the story of that boy, Thomas, and how he built a maze that only he could tear down.
"A Runners Dreams"
The prequel to the New York Times best-selling Maze Runner series. Before WICKED was formed, before the Glade was built, before Thomas entered the Maze, sun flares hit the Earth, and mankind fell to disease. Mark and Trina were there when it happened, and they survived. But surviving the sun flares was easy compared to what came next. Now a disease of rage and lunacy races across the eastern United States, and there's something suspicious about its origin. Worse yet, it's mutating, and all evidence suggests that it will bring humanity to its knees.
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
"The Maze Runner + Ready Player One + TRON"
Michael used to live to game, but the games he was playing have become all too real. Only weeks ago, sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael's passion. But now every time Michael sinks, he risks his life.
Michael completed the Path. What he found at the end turned everything he'd ever known about his life - and the world - completely upside down. He barely survived. But it was the only way VirtNet Security knew to find the cyber-terrorist Kaine - and to make the Sleep safe for gamers once again. And the truth Michael discovered about Kaine is more complex than they anticipated, and more terrifying than even the worst of their fears.
Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day a strange letter arrives in his mailbox. Postmarked from Alaska and cryptically signed with the initials "M.G.," the letter informs Tick that dangerous - perhaps even deadly - events have been set in motion that could result in the destruction of reality itself. M.G. promises to send Tick twelve riddles that will reveal on a certain day, at a certain time, at a certain place, something extraordinary will happen.
"Good, clean story."
From James Dashner, the number-one New York Times best-selling author of the Maze Runner series, which includes The Maze Runner - now a number-one movie worldwide - and The Scorch Trials - soon to be a major motion picture from Twentieth Century Fox that hits theaters on September 18, 2015 - comes an original audiobook returning fans to the fast-paced, high-tech world from The Eye of Minds and The Rule of Thoughts, the first two books in the Mortality Doctrine series.
"Short but worth the cost of a daily deal!"
When best friends Dak Smyth and Sera Froste stumble upon the secret of time travel - a hand-held device known as the Infinity Ring - they're swept up in a centuries-long secret war for the fate of mankind. Recruited by the Hystorians, a secret society that dates back to Aristotle, the kids learn that history has gone disastrously off course. Now it's up to Dak, Sera, and teenage Hystorian-in-training Riq to travel back in time to fix the Great Breaks . . . and to save Dak's missing parents while they're at it.
"James you did it again"
The pulse-pounding sequel to The Maze Runner. Thomas was sure that escape from the maze meant he and the Gladers would get their lives back. But no one knew what sort of life they were going back to. The earth is a wasteland. Government and order have disintegrated and now Cranks, people driven to murderous insanity by the infectious disease known as the Flare, roam the crumbling cities hunting for their next victim - and meal.
The 13th Reality series continues with book 2! It’s been a quiet summer for Tick, Paul, and Sofia, but the latest message from Master George changes everything. The Realities are in danger - and from something more terrible than Mistress Jane and the mutated Chi’karda of the Thirteenth Reality. People from all Realities are unexplainably going insane. Worse, some Realities are fragmenting, disintegrating into nothingness. Master George has learned that Mr. Chu from the Fourth Reality is working on a mysterious new weapon called Dark Infinity.
"Great 2nd in series"
Classified files from the world of the number-one New York Times best-selling Maze Runner series, perfect for fans of The Hunger Games and Divergent. The first book, The Maze Runner, is now a major motion picture featuring the star of MTV's Teen Wolf, Dylan O'Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster, and the second book, The Scorch Trials, will soon be a movie and hits theaters September 18, 2015!
"Last fourth is different book"
Things have changed for Atticus Higginbottom. After the near catastrophe in the Fourth Reality, Tick’s being homeschooled in the fields of science, trying to master the mysterious Chi’karda. But just as he begins to make progress, Mistress Jane reappears, now hideously scarred and much more powerful. She has tapped into the universe’s darkest secret to create the Blade of Shattered Hope, and in her quest to attain a Utopian Reality for the future of mankind, she’s ready to risk billions of lives...
"fun read. some surprises."
The New York Times best-selling series reaches an epic climax! James Dashner returns to the series he began - just in time for Dak, Sera, and Riq to make their final stand in ancient Greece alongside a young Alexander the Great. Fix the past. Save the future. It's now or never!
"The End of a Series?"
Atticus Higginbottom is trapped in the Nonex with his mortal enemy Mistress Jane and the corrupt and powerful Mr. Chu. No one has ever escaped the Nonex before, but for Tick, Jane, or Mr. Chu to have any hope of surviving the dangerous and deadly realm, they will have to work together for the first time in their lives. And they must escape. An all-consuming void has opened up and is unleashing monsters throughout the Realities.
When the doors of the lift crank open, the only thing Thomas remembers is his first name. But he's not alone. He's surrounded by boys who welcome him to the Glade - a walled encampment at the centre of a bizarre and terrible stone maze. Like Thomas, the Gladers don't know why or how they came to be there - or what's happened to the world outside. All they know is that every morning when the walls slide back, they will risk everything - even the Grievers, half-machine, half-animal horror that patrol its corridors, to try and find out.
Quando Thomas si sveglia, le porte dell'ascensore in cui si trova si aprono su un mondo che non conosce. Non ricorda come ci sia arrivato, né alcun particolare del suo passato, a eccezione del proprio nome. Con lui ci sono altri ragazzi, tutti nelle sue stesse condizioni, che gli danno il benvenuto nella Radura, un ampio spazio limitato da invalicabili mura di pietra. L'unica certezza dei ragazzi è che ogni mattina le porte di pietra vengono aperte, per poi richiudersi di notte.
Maze Runner 3: The Trials are over. WICKED have collected all the information they can. Now it's up to the Gladers to complete the blueprint for the cure to the Flare with a final voluntary test. But something has happened that no one at WICKED has foreseen: Thomas has remembered more than they think. And he knows WICKED can't be trusted.... The time for lies is over. But the truth is more dangerous than anyone could have imagined. With the Gladers divided, can they all make it?
"A brilliant and gripping story line!"