In the year 2254 gravity was officially declared to be magic; the scientists gave up trying to figure it out and handed it over to the wizards. Without the inherent respect for the laws of physics, the wizards poked and prodded at gravity, poring over all that science knew about the attraction of one object to the next, and dismissed it as poppycock. They discovered ways around the tired, old limits and gave birth to the first true starships.
"Very enjoyable space story"
The Mobius is a cobbled-together ship with a matching crew. Captain Carl Ramsey is an ex-Earth Navy pilot whose crew won't let him fly his own ship. The pilot is his ex-wife, the mechanic is a drunk, and the chief of security is from a predatory species. Instead of a star-drive to travel through the astral space between worlds, the ship's wizard does it by hand.
"Television in Book Form"
Being a criminal kingpin is more work and less fun than everyone makes it seem. Carl Ramsey is the head of his own criminal syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help.
Just because every job we pull goes supernova doesn't mean this one will. Captain Carl Ramsey and the crew of the Mobius are constantly on the run from one bad decision to the next. Every time it looks like they might score big, something goes wrong. But no one ever got ahead by quitting, and the only alternative is honest work. There are always more jobs to pull, more schemes to hatch, and more authorities to evade.
Getting caught between a local crime boss and a galactic syndicate makes you nostalgic for the rock and the hard place. Carl Ramsey has a heist to run and the crew to pull it off. All he's missing is a specialized computer and the tech to run it. But when an unrelated robbery loses him both, the prospects for a successful job look grim. Unfortunately the one who hired them won't take excuses, and the owners of the computer come looking for their stolen gear.
"good prequel, but hard to get into"
A simple pickup and delivery. No questions asked; no looking inside the cargo. All it requires is a fast, stealthy ship and a crew who can keep their imaginations and consciences in check until the drop-off. The Mobius is up to the task, but when the crew can't control their curiosity, they're faced with a moral dilemma. Do they cut their losses? Contact the authorities? Take the money and run?
"Morin continues to hit the spot."
Carl Ramsey had a derelict battleship and a hundred stranded navy veterans fall into his lap. With Earth Navy happier pretending none of them existed, it seemed only logical to turn them into a criminal empire. Of course when 95 percent of your employees have clean criminal records and by-the-book instincts, there are bound to be some bumps along the way. Never one to take failure lying down, Carl enlists the help of some old squadron mates to show the newcomers how to make a living on the wrong side of the law.
When the crew of the Mobius takes on passenger Bryce Brisson to make some easy money, they find themselves caught up in his business dealings with Tanny's estranged family: the Rucker Syndicate. On top of that, Tanny has exhausted her supply of the drugs she needs to keep up her enhanced marine physiology. But will Carl double-cross family to make his payday or dive headlong into a trap that wasn't meant for him? If he plays this wrong, he risks making enemies of the most ruthless gangsters on Mars.
Simpler times don't always mean simpler troubles. With Captain Carl Ramsey presumed dead, the Mobius crew heads off to a retrovert colony, among the history-loving residents and old-Earth lifestyle. With limited scanning tech and access to the omni, the crew believes no one will recognize the not-actually-dead Carl - until the galaxy's sharpest investigators show up. But not even a utopian, middle-20th century colony can suppress Carl's natural instincts for mischief and greed.
Carl Ramsey gets a comm from an old squadron mate with a lead on the salvage of a lifetime: an ARGO battleship. The ENV Odysseus doesn't just represent more money than the Mobius crew has ever seen, it could provide answers on what became of the last ship Carl ever served aboard during his time in the navy. But experimental battleships don't just fall from the sky, and the Mobius will have to overcome whatever caused the Odysseus to crash in the first place.
When a foiled bounty job results in the Mobius rescuing Mriy's nephew, they divert course for Meyang to deliver him home. Upon her return, Mriy finds that gratitude and resentment don't cancel out. Instead of the welcome she hoped to earn, she finds herself challenged to a ritual hunt to earn back her rightful place in the family. But with the whole clan turned against her, where can Mriy turn for allies?
He knows the three laws, but they're really more what you'd call "guidelines." Two and a half million terras worth of contraband won't do Carl Ramsey any good unless he can find a buyer. But when dealing with that kind of money, any deal is liable to turn sour when it's time to make the exchange. So when things go smoothly, Carl knows his luck can't be that good. When the double-cross is revealed, the Mobius crew sets out on a chase to track down their stolen merchandise.
Ex-starfighter pilot Carl Ramsey, now captain of the Mobius, can't watch race pilots without scoffing that they've never faced hostile fire. When the ship's mechanic and warp-drive wizard can't take it anymore, they goad Carl into entering a racing contest to prove it. Carl packs his bags, and his ego, and enters the Silde Slims Cadet Racer Challenge. With 250,000 terras prize money, it would be the biggest score yet for the crew of the Mobius.
What's a guy gotta do to get a little respect? As the head of an up-and-coming criminal empire, Carl Ramsey just can't seem to catch a break. Stranded in the middle of nowhere, he is forced to rely on loyalty, savvy, and the promise of a big payday to keep the rank and file in line. But how can he deliver on his promises while overseeing repairs on a dead ship, praying that his lover and best friend can recover their lost loot, and keeping the galaxy's most notorious crime lord at bay over long-range comm?
Push a man hard enough and long enough and he's going to push back. Carl Ramsey finally has a plan to deal with transgalactic megacorp Harmony Bay. With the aid of a new ace up his sleeve, the Mobius crew finally have a heist that can put an end to the company's harassment. They're going to steal the ship responsible for Harmony Bay's black ops.
Mort has been on the run from the Convocation for decades. Time and again, they've tried - and failed - to capture him. But a new adversary is taking a crack at claiming the bounty on Mort. Someone has done extensive homework, and found the weakness in Mort's armor. Now the Mobius will become a battleground, putting Mort in a double bind: To save himself, he just might have to kill the entire crew; if he wants to save them, the only way out might be surrender.