Magiere has earned a reputation as the most formidable vampire slayer in the land. Villagers far and wide welcome her with both awe and disdain - grateful to her for ridding their towns of the undead menace, but finding themselves made poorer for their salvation. Magiere knows she's dealing with simple folk, who only wish to have their superstitions silenced, and sees nothing wrong with exploiting them for profit.
"Great story, great narrator."
Magiere the Dhampir was created by a shadowy, long-forgotten enemy of many names - an enemy who the elf Leesil was trained from childhood to kill. They were brought together by the Fay to forge an alliance that might have the power to stand against the forces of dark magics. But as Magiere and Leesil uncover the truth, they discover just how close the enemy has always been...
"Great story, great narration"
In the dark reaches of the eastern continent, Tris Vishal travels from village to village, using his power to put unsettled spirits to rest. He works alone, having learned that letting people close only leads to more death. Still, he finds himself accepting the help of the Mondyalitko woman who saves his life - a woman whose gifts are as much a burden as his own. Mari Kaleja thirsted for vengeance since the night her family was taken from her. She has searched far and wide for the one she thinks responsible, known only as "The Dead's Man".
Born a half-breed to an elven mother and human father, Leesil was raised in the Warlands as an assassin, spy, and slave for Lord Darmouth, ruler of an independent province. But Leesil's mother trained him well, and he used his skills to escape, leaving his parents to suffer Darmouth's wrath for all such traitors and their kin. Now with newfound purpose in the company of his beloved Magiere, Leesil returns to confront the sins of his past and uncover his parents' fate.
"Best Book so far in an already excellent series"
Young journeyer Wynn Hygeorht sets out with her companions, the vampire Chane Andraso and Shade, an elven wolf, in search of a dwarven stronghold that may well be the last resting place of a mythical orb - one of five such mysterious devices from the war of Forgotten History. And now a direct descendant of that war's infamous mass murderer - the Lord of Slaughter - is tracking Wynn. If only that were all she had to worry about....
Wynn Hygeorht arrives at the Guild of Sagecraft, bearing texts supposedly penned by vampires. Seized by the Guild's scholars without Wynn's consent, several pages disappear - and two sages are found murdered. Convinced the Noble Dead are responsible for the killings, Wynn embarks on a quest to uncover the secrets of the texts....
"Read It to Get Background Story?"
Wynn Hygeort is stunned when Magiere and Leesil, along with the elven wolf Chap, show up at the Guild of Sagecraft. But Wynn cannot leave with her friends - she still must access the texts within the Guild’s archives, which may help her divine the locations of the last two Orbs sought by the Ancient Enemy. To complete her task - and protect the Orbs - Wynn must remain sequestered from her friends. But she’s essentially a prisoner.
For years Magiere and Leesil have sought a long-forgotten artifact, even though its purpose has been shrouded in mystery. All Magiere knows is that she must keep the orb from falling into the hands of a murdering Noble Dead, her half-brother Welstiel. And now dreams of a castle locked in ice lead her south, on a journey that has become nothing less than an obsession.
"Love the authors, not the narrator"
In her quest to find the Orb of Spirit, Wynn Hygeorht is torn between two men who hate each other - her vampire protector, Chane Andraso, and the elf Osha, who has tender feelings for her. Now a strange series of clues leads them to a remote keep built on the dark cliffs of the coast of Witeny. The young duke there has been undergoing some disturbing changes - and so have the people and livestock in the outlying villages. Wynn has no idea what awaits her at this keep - an old enemy who wants nothing more than to see her dead.
Magiere the dhampir and her partner, the half-elf Leesil, are on a journey to uncover the secrets of their mysterious pasts. But first their expertise as vampire hunters is required on behalf of a small village being tormented by a creature of unlimited and unimaginable power.
"great continuing sage"
Magiere the dhampir thinks that her nights of hunting vampires are over. After settling down in her newly adopted village of Miiska - now vampire free, thanks to her and her half-elf partner, Leesil - she looks forward to quiet days tending to her tavern. But far away in the capital city of Bela, a prominent councilman's daughter has been found dead on her own doorstep...and all signs point to a vampire.
"Great series, nice consistent narration"
With much relief, Magiere, Leesil, and Chap prepare to hide the last two of the powerful orbs. Once this last great task is completed, Magiere can take Leesil home to a life of peace. Then, rumors reach them that a horde of undead creatures, slaughtering everything in their wake, are gathering in the far east regions of the Suman desert. This gathering could be caused only by the Ancient Enemy awakening. With no other choice, Magiere tells Leesil they cannot go home yet.
"a fantastic ending."
Young scholar Wynn Hygeorht remains determined to recover ancient texts she brought back from the castle in the Farlands. To do so, she will have to journey to the mountain stronghold of the dwarves with two uncertain allies as guides. But there, she will find more puzzles and questions buried in secrets old and new - along with an enemy she thought destroyed....
"Skip This One of the Series"
Waylaid in their quest for the orb of the air, Magiere, Leesil, Chap, and Wayfarer have all been wrongly imprisoned. But it is Magiere, the dhampir, who suffers the most, as a cloaked interrogator employs telepathic torture. Arriving at the Suman port city in search of Magiere, Wynn Hygeorht and her companions - including vampire Chane Andraso - seek out Domin Ghassan il'Sänke for assistance, which proves no easy task. The domin is embroiled in a secret hunt for a spectral undead with the power to invade anyone living and take the body as its host.
"yet another amazing book"
Magiere, Leesil, and elven dog Chap are continuing their quest to find the powerful Orb of Air. But they are not alone. Aging elven assassin Brot’an has forced his company on them while also offering his protection. Chap doesn’t believe his ruse, however. As they sail, Magiere struggles with her own dark nature, using Leesil’s love as an anchor to keep her grounded. For the personal price she paid to procure the Orb of Fire was more than she thought - and more than she wants to reveal to anyone.