The story line tells the origins of the Bene Gesserit Sisterhood and its breeding program, the human-computer Mentats, and the Navigators (the Spacing Guild), as well as a crucial battle for the future of the human race, in which reason faces off against fanaticism. These events have far-reaching consequences that will set the stage for Dune, millennia later.
"Amazing conclusion to the Great Schools of Dune"
In Brian Herbert and Kevin J. Anderson's Mentats of Dune, the thinking machines have been defeated but the struggle for humanity’s future continues. Gilbertus Albans has founded the Mentat School, a place where humans can learn the efficient techniques of thinking machines. But Gilbertus walks an uneasy line between his own convictions and compromises in order to survive the Butlerian fanatics, led by the madman Manford Torondo and his Swordmaster Anari Idaho.
"Ok story, but very flawed."
Fifty-six hard years after the events of The Machine Crusade, after the death of Serena Butler, the bloodiest decades of the Jihad take place. The human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.
"The Battle for Corrin"
Frank Herbert's Dune is one of the grandest epics in the annals of imaginative literature. Now Herbert's son, Brian, working with Kevin J. Anderson and using Frank Herbert's own notes, reveals a pivotal epoch in the history of the Dune universe: the Butlerian Jihad, the war that was fought ten thousand years before the events of Dune - the war in which humans wrested their freedom from "thinking machines."
"enoyed premise but not execution"
It is 83 years after the last of the thinking machines were destroyed in the Battle of Corrin, after Faykan Butler took the name of Corrino and established himself as the first Emperor of a new Imperium. Great changes are brewing that will shape and twist all of humankind.
"This is the First Need to Listen for 2012"
Continuing the events leading up to Frank Herbert's immortal Dune saga, the exciting conclusion to this trilogy finds the cruel Tleilaxu overlords on Ix manufacturing a synthetic form of amal to supplant the spice from Dune. If amal is accepted, Emperor Shaddam IV will gain absolute power. But if the plot of the Imperial House Corrino succeeds, the result may be the end of civilization itself.
"One of the more illuminating later Dune books"
More than two decades have passed since the events chronicled in The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat. Get ready for Dune: The Machine Crusade.
"Dune - How We Love Thee!"
Capturing all the complexity and grand themes of the original, this prequel to the Dune series weaves a new tapestry of betrayal, passion, and destiny into a saga that expands the tale written by Frank Herbert more than 30 years ago.
"Maybe better than original Audible production."
Based directly on Frank Herbert's final outline, which lay hidden in two safe-deposit boxes for a decade, Sandworms of Dune will answer the urgent questions Dune fans have been debating for two decades: the origin of the Honored Matres, the tantalizing future of the planet Arrakis, the final revelation of the Kwisatz Haderach, and the resolution to the war between Man and Machine.
"You'll buy it anyway"
At the end of Frank Herbert's final novel, Chapterhouse: Dune, a ship carrying a crew of refugees escapes into the uncharted galaxy, fleeing from a terrifying, mysterious Enemy. Hunters of Dune is the exotic odyssey of the crew as it is forced to elude the diabolical traps set by the ferocious, unknown Enemy.
"If only I liked Dune a little less..."
The Muad'Dib's jihad is in full swing. His warrior legions march from victory to victory. But beneath the joy of victory there are dangerous undercurrents. Paul, like nearly every great conqueror, has enemies - those who would betray him to steal the awesome power he commands. Paul himself begins to have doubts: Is the jihad getting out of his control? Has he created anarchy? Has he been betrayed by those he loves and trusts the most? And most of all, he wonders: Am I going mad?
"Good back stories but not much more"
Returning to the vivid universe of Frank Herbert's Dune, this title continues the saga begun in Dune: House Atreides. As Shaddam sits at last on the Golden Lion Throne, Baron Vladimir Harkonnen plots against the new Emperor and House Atreides - and against the mysterious Sisterhood of the Bene Gesserit.
Where Paul of Dune picked up the saga directly after the events of Dune, The Winds of Dune begins after the events of Dune Messiah. Paul has walked off into the sand, blind, and is presumed dead. Jessica and Gurney are on Caladan; Alia is trying to hold the Imperial government together with Duncan; Mohiam is dead at the hands of Stilgar; Irulan is imprisoned. Paul's former friend, Bronso of Ix, now seems to be leading opposition to the House of Atreides.
"good, but with reservations"
At long last, millions of Dune fans can now hear the unpublished chapters and scenes from Dune and Dune Messiah. The Road to Dune also includes the original correspondence between Frank Herbert and famed editor John W. Campbell, Jr.; excerpts from Herbert's correspondence during his years-long struggle to get his innovative work published; and the article, "They Stopped the Moving Sands", Herbert's original inspiration for Dune.
After the events of Hellhole Awakening, the people of Hellhole and the shadow-Xayans scramble to rally against the threat from the still-living rogue Xayans. Back on Sonjeera, the Monarchy is in an uproar after their surprising defeat and the breakaway of the Deep Zone planets. The dowager Queen decides to go to Hellhole on a diplomatic mission, hoping to keep her power. But after touring Hellhole, Queen Michella is shaken, and begins to realize that she can never have the old Monarchy back.
"A Weak ending"
Only the most desperate colonists dare to make a new home on Hellhole. Reeling from a recent asteroid impact, tortured with horrific storms, tornadoes, hurricanes, earthquakes, and churning volcanic eruptions, the planet is a dumping ground for undesirables, misfits, and charlatans…but also a haven for dreamers and independent pioneers. Against all odds, an exiled general named Adolphus has turned Hellhole into a place of real opportunity for the desperate colonists who call the planet their home.
"Very Good Series Intro"
After declaring his independence from the corrupt Constellation, rebel General Adolphus knows the crackdown is coming. Now he needs to pull together the struggling Hellhole colony, the ever-expanding shadow-Xayan settlement, and his connections with the other Deep Zone worlds. Even then, he doubts his desperate measures will be enough. Diadem Michella Duchenet has collected a huge space fleet led by Commodore Escobar Hallholme, son of the hero who originally defeated Adolphus.
"I really enjoy this series"
What if the entire universe were the creation of alien minds? After an unfortunate spaceship accident, the hedonistic human Lutt Hansen, Jr., finds himself sharing his body and mind with a naïve alien dreamer. Together the two must survive dangers, schemes, and assassination attempts - but can they survive each other?
"Could have been so much better"
A revolution has taken over the government of the United States, and the environment has been saved. All pollution has been banned and reversed. It's a bright, green new world. But this new world comes at a great cost. The United States is ruled by a fascist green police state, and the corporations are fighting back. Joining them is an increasing number of rebels angered by the dictatorship of Chairman Rahma.
"Poorly written, disjointed and disappointing."