Thirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Manet is missing. And nobody has any idea where they and the other eleven artworks might be...or who might have stolen them. The Players - Calder, Petra, and Tommy - are no strangers to heists and puzzles. Now they've been matched with two new sleuths - Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words...
"A Nice Change"
When a book of unexplainable occurrences brings Petra Andalee and Calder Pillay together, strange things start to happen: seemingly unrelated events connect, an eccentric old woman seeks their company, and an invaluable Vermeer painting disappears.
"Not great art, but a pleasant"
In this intricate, magnificently imagined sequel to Blue Balliett's international best seller, Chasing Vermeer, supersleuths Petra and Calder, along with Calder's old friend, Tommy, are cryptically drawn into another art mystery, this time involving a Frank Lloyd Wright architectural masterpiece, the Robie House.
"Audible app doesn't play well with iPad or iPod"
When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery - including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while others in the village have less-than-friendly feelings toward it. Both the boy and the sculpture seem out of place...and then they dissapear!
"Bit of a Let Down"