Who is Septimus Heap? A lost child? An ordinary hero? A powerful wizard? The Magyk begins here. The first book in this enthralling new series by Angie Sage leads listeners on a fantastic journey filled with quirky characters and magykal charms, potions, and spells. Magyk is an original story of lost and rediscovered identities, rich with humor and heart.
It's been a year since Septimus Heap discovered his real family and true calling to be a wizard. As apprentice to Extra Ordinary Wizard Marcia Overstrand, he is learning the arts of Conjurations, Charms, and other Magyk, while Jenna is adapting to life as the princess and enjoying the castle. But there is something sinister at work. Marcia is constantly trailed by a menacing Darke Shadow, and Septimus's brother Simon seems bent on a revenge no one understands. Why is the Darke Magyk still lingering?
"Still good, but a letdown from book one"
There's trouble at the Castle, and it's all because Merrin Meredith has returned with Darke plans for Septimus. More trouble awaits Septimus and Jenna in the form of Tertius Fume, the ghost of the very first Chief Hermetic Scribe, who is determined to send Septimus on a deadly Queste. But Septimus and Jenna have other plans - they are headed for the mysterious House of Foryx.
"Listening to it over and over again"
Now that Septimus, Jenna, and Beetle are 14 years old, they have assumed larger roles in their Magykal world. Beetle is the Chief Hermetic Scribe of the Manuscriptorium and Jenna will soon be Queen, but Septimus is still battling the remnants of the Darke Domaine, which will remain until the power of the evil Two-Faced Ring is destroyed forever. To accomplish that, the ancient Alchemie Fyre must be relit - a task that sends Septimus to the very origins of Magyk and Physik.
"Waking the Fyre"
When Silas Heap unseals a forgotten room in the palace, he releases the ghost of a queen who lived 500 years earlier. Queen Etheldredda is as awful in death as she was in life, and she's still up to no good. Her diabolical plan to give herself everlasting life requires Jenna's compliance, Septimus' disappearance, and the talents of her son, Marcellus Pye, a famous alchemist and physician.
When Alice TodHunter Moon was five years old, she saw a beautiful golden Dragon Boat fly over her PathFinder village. She knew at once that the boat was Magykal. That was years ago, before her mother died, her father disappeared at sea, and the Garmin took her best friend, Ferdie. Now it's up to Tod and Ferdie's brother Oskar to rescue Ferdie from the Garmins' keeper, the malevolent Lady.
"Gerard Doyle would have been better"
In this fifth book in the Magykal series, Septimus ends up on a captivatingly beautiful island, one of seven set in a sparkling sea. He's stranded there with his badly injured dragon, Spit Fyre, along with Jenna and Beetle. There are some strange things about the island, including a Magykal girl named Syrah, a cat-shaped lighthouse that has lost its Light, and an eerie presence that sings to Septimus - can he escape the persistent call?
"Jinn, Syrens, Cat-Men, Smugglers, Islands, & Ships"
Almost one year ago, Alice TodHunter Moon left her PathFinder village to become Apprentice to ExtraOrdinary Wizard Septimus Heap. Now, in faraway lands, the Castle is in peril. The brilliant blue stone is crumbling to dust, and both the witch Marisa and the wicked Red Queen have their eyes on the throne. But as Tod sets off on a hazardous journey to find a new Keystone, her life may be in the greatest danger of all. Can she save the Castle while evading the fate that befell her mother?
In the sixth book of the Magykal series, Alther Mella has been banished, a Darke Domaine engulfs the Castle, and a Darke dragon is on the loose. Septimus Heap must use all of his skills to save the Castle and the Wizard Tower from destruction: He must enter the Darke. But he cannot do this alone....
"Will leave you wanting more..."
It's been two months since Alice TodHunter Moon - who insists on being called Tod - left her home in the seaside PathFinder village to pursue a life of Magyk in the Castle. Being Apprentice to ExtraOrdinary Wizard Septimus Heap is tricky, though - there's loads of new Magyk to learn, and she dearly misses her friends, Oskar and Ferdie. But at least she's mastered the UnSeen Charm.
"love this series!"
Araminta Spookie lives in a wonderful old haunted house, but her crabby Aunt Tabby wants to move. Aunt Tabby is determined to sell their house; Araminta has to stop her! With the help of a haunted suit of armor named Sir Horace, a ghost named Edmund, and a lot of imagination, Araminta hatches a plot for an Awful Ambush that is so ghoulish, it just might work!
"Nice little story"
Tod has grown up a PathFinder, one of an ancient seafaring tribe. Her mother, who died when Tod was young, had a very different history. She was from a mysterious magykal desert-dwelling family. When Tod's father disappears she is not only alone but soon finds herself swept into the path of an evil sorcerer. Now Tod must choose which of her pasts will help her to survive: PathFinder or Magician.
Taking place seven years after the events of the original Septimus Heap series, TodHunter Moon tells the story of Alice TodHunter Moon, a young PathFinder who comes to the Castle with a Magyk all her own. In this second book, Tod sets out for the Desert of the Singing Sands to retrieve the Egg of the Orm - a journey that will test not only her Magykal and PathFinding skills but her friendships, too.
When something's amiss in Spookie House, there's usually only one person to blame: Araminta. But this time she had nothing to do with the disappearance of Barry Wizzard's frogs, and she is determined to find them. Of course, it's not going to be that easy, especially when dealing with a crazy character named Old Morris, a dangerous shark, and a demanding aquarium show audience. Can Araminta find the frogs and steal the show?
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