An uneasy quiet has settled upon Midkemia in the wake of a surprise invasion. But the land is far from peaceful. Leaderless, the Kingdom is on the brink of anarchy and civil war, unless Hal conDoin, Duke of Crydee, and his brothers can rally their allies to crown a new king. They must move quickly, for war has left the land vulnerable to an agency of horrific destruction not of this world.
When Parsifal, a handsome and charming magician, dies suddenly, his widow Sabine - who was also his faithful assistant for 20 years - learns that the family he claimed to have lost in a tragic accident is very much alive and well.
"Patchett Has It"
Ce'Nedra, Imperial Princess of Tolnedra, is confused. Everyone knows the tales of the Orb protecting the West from the evil god Torak are just silly legends. But here she is, forced to join a quest to recover that stolen Orb. No one believes in sorcery, but Garion's aunt and grandfather seem to be the fabled sorcerers Polgara and Belgarath. Even young Garion is learning to do sorcery. He's just a farm boy, totally unsuitable for an Imperial Princess. Yet for some reason, she has the urge to comfort him.
"I liked it."
Digory and Polly meet and become friends one cold, wet summer in London. Their lives burst into adventure when Digory's Uncle Andrew, who thinks he is a magician, sends them hurtling to...somewhere else. They find their way to Narnia, newborn from the Lion's song, and encounter the evil sorceress Jadis, before they finally return home.
"An incredible children's series"
Discover the fate of the original black Magician, Pug, and his crew of agents who safeguard the world of Trigia, as prophecy becomes truth in the last book of the last-ever Midkemian trilogy, the final volume in the epic Riftwar Cycle. The dragons are calling.… Civil war is tearing apart the Kingdom of the Isles, for the throne lies empty and rivals are converging. Having spirited his beloved Princess Stephané safely out of Roldem, Hal - now Duke of Crydee - must turn his attention to the defence of the ancient realm so that a king can be anointed by the Congress of Lords, rather than by right of might.
Quentin and his friends are now the kings and queens of Fillory, but the days and nights of royal luxury are starting to pall. After a morning hunt takes a sinister turn, Quentin and his old friend Julia charter a magical sailing ship and set out on an errand to the wild outer reaches of their kingdom. Their pleasure cruise becomes an adventure when the two are unceremoniously dumped back into the last place Quentin ever wants to see: his parent's house in Chesterton, Massachusetts.
"King Grossman the Magician"
After fleeing Ojai, Nicholas, Sophie, Josh, and Scatty emerge in Paris, the City of Lights. Home of Nicholas Flamel. Perenell is still locked up back in Alcatraz and Paris is teeming with enemies. Niccolò Machiavelli, immortal author and art collector, is after them, and time is running. For every day spent without the Book of Abraham the Mage, they age one year, their magic becoming weaker and their bodies more frail. For Flamel, the Prophecy is becoming more and more clear.
"recommended though narrator was switched"
Quentin Coldwater is brilliant but miserable. A senior in high school, he's still secretly preoccupied with a series of fantasy novels he read as a child, set in a magical land called Fillory. Imagine his surprise when he finds himself unexpectedly admitted to a very secret, very exclusive college of magic in upstate New York, where he receives a thorough and rigorous education in the craft of modern sorcery.
"Not an average book"
Life should have been easier for Sonea, now that Regin ignored her and the rest of the novices treated her with wary respect, but she cannot forget what she witnessed in Akkarin's underground room, or his warning that Kyralia's ancient enemy is watching the Guild closely.
"Best book I have heard in a long time"
Sonea knows the other novices in the Magicians' Guild all come from powerful families, but she also knows she can turn to Rothen and Dannyl for help when she needs it. Promoted to Guild Ambassador, Lord Dannyl leaves for the Elyne court. His first order from Administrator Lorlen is to resume, in secret, High Lord Akkarin's long-abandoned research into ancient magical knowledge. Not knowing the true reason for his journey, Dannyl is soon facing unexpected dangers.
Sonea is caught up in a confrontation between the hated Guild magicians and the angry youth of the slums. To her dismay, she discovers that she possesses the same powers as the reviled magicians. To avoid capture, she must seek protection from the city's feared underworld, The Thieves. In return, she must use her powers for them, but her magic never seems to do quite what she intends it to.
"kept my attention!"
In the remote village of Mandryn, Tessia serves as assistant to her father, the village Healer - much to the frustration of her mother, who would rather she found a husband. Despite knowing that women aren't readily accepted by the Guild of Healers, Tessia is determined to follow in her father’s footsteps. But her life is about to take a very unexpected turn. When treating a patient at the residence of the local magician, Lord Dakon, Tessia is forced to fight off the advances of a visiting Sachakan mage - and instinctively uses magic.
When a fortuneteller’s tent appears in the market square of the city of Baltese, orphan Peter Augustus Duchene knows the questions that he needs to ask: Does his sister still live? And if so, how can he find her? The fortuneteller’s mysterious answer (An elephant! An elephant will lead him there!) sets off a chain of events so remarkable, so impossible, that Peter can hardly dare to believe it. But it is - all of it - true.
An award-winning dramatisation of the first adventure in C.S. Lewis' classic Narnia series, with cinema-quality sound, original orchestration, and a stellar cast. A boy and a girl are tricked into using magic rings whilst a beautiful and terrifying queen escapes from a dying world. A lion, the Great Lion Aslan, sings a new world into existence. And so Narnia is born, and already dark treachery threatens its future.
Garrett's detective, Lord Darcy, investigates a classic locked-room murder in an unconventional setting - a sorcerer's convention held in barely recognizable London. Gambling, espionage, and mind reading enter the solution.
The Great Merlini waits impatiently at the door of the Hotel Astor. Inspector Church is late for his meeting with the famed magician, with whom he consults when homicide cases venture outside the realm of the possible. A ventriloquist has attempted suicide in the wake of his wife’s mysterious strangulation. Among the suspects are a snake charmer, a nine-foot giant, a tattooed man, and a gaggle of crap players - and this is one of Merlini’s simple cases.
When Alex Stone was five years old, his father bought him a magic kit - a gift that would spark a lifelong love. Years later, while living in New York City, he discovered a vibrant underground magic scene exploding with creativity and innovation and populated by a fascinating cast of characters: from his gruff mentor, who holds court in the back of a rundown pizza shop, to one of the world's greatest card cheats, who also happens to be blind. Captivated, he plunged headlong into this mysterious world.
"Magic for the Mind"
A mysterious note from Merlin sends Jack and Annie to Paris, France, for the 1889 World's Fair. Their mission: find four "new magicians" and protect them from an evil sorcerer who plans to kidnap them and steal the secrets of their magic. When Jack and Annie arrive at the foot of the Eiffel Tower, they find exhibits from all over the world, and thousands of people attending the fair!
From the Chrestomanci series comes book number three, The Magicians of Caprona. For years, the Montana family has feuded with the Petrocchi family. But Tonino Montana must seek help from the Petrocchis, and a special cat, to save the city of Caprona and prove he deserves to live among the spell-makers.
"An excellent, magical book"