Quentin Coldwater is brilliant but miserable. A senior in high school, he's still secretly preoccupied with a series of fantasy novels he read as a child, set in a magical land called Fillory. Imagine his surprise when he finds himself unexpectedly admitted to a very secret, very exclusive college of magic in upstate New York, where he receives a thorough and rigorous education in the craft of modern sorcery.
Now well into her apprenticeship with magician Emery Thane, 20-year-old Ceony Twill is continuing to discover the joy of paper magic. She adores bringing her spells to life in surprising ways, from learning the power of distortion to creating a beloved paper dog. And she secretly hopes that the romance she foresaw blossoming between her and the peculiar yet strikingly handsome Emery finally becomes real.
"Nice mix of magic and love story."
Ceony Twill arrives at the cottage of Magician Emery Thane with a broken heart. Having graduated at the top of her class from the Tagis Praff School for the Magically Inclined, Ceony is assigned an apprenticeship in paper magic despite her dreams of bespelling metal. And once she's bonded to paper, that will be her only magic... forever. Yet the spells Ceony learns under the strange yet kind Thane turn out to be more marvelous than she could have ever imagined.
"A Delightful Story Whose Magic Draws Us In"
Quentin Coldwater has been cast out of Fillory, the secret magical land of his childhood dreams. With nothing left to lose he returns to where his story began, the Brakebills Preparatory College of Magic. But he can't hide from his past, and it's not long before it comes looking for him. Along with Plum, a brilliant young undergraduate with a dark secret of her own, Quentin sets out on a crooked path through a magical demimonde of grey magic and desperate characters.
"And so, it ends."
Quentin and his friends are now the kings and queens of Fillory, but the days and nights of royal luxury are starting to pall. After a morning hunt takes a sinister turn, Quentin and his old friend Julia charter a magical sailing ship and set out on an errand to the wild outer reaches of their kingdom. Their pleasure cruise becomes an adventure when the two are unceremoniously dumped back into the last place Quentin ever wants to see: his parent's house in Chesterton, Massachusetts.
"King Grossman the Magician"
Digory and Polly meet and become friends one cold, wet summer in London. Their lives burst into adventure when Digory's Uncle Andrew, who thinks he is a magician, sends them hurtling to...somewhere else. They find their way to Narnia, newborn from the Lion's song, and encounter the evil sorceress Jadis, before they finally return home.
"An incredible children's series"
Sonea is caught up in a confrontation between the hated Guild magicians and the angry youth of the slums. To her dismay, she discovers that she possesses the same powers as the reviled magicians. To avoid capture, she must seek protection from the city's feared underworld, The Thieves. In return, she must use her powers for them, but her magic never seems to do quite what she intends it to.
"The book is like a wooden roller coaster..."
When a fortuneteller’s tent appears in the market square of the city of Baltese, orphan Peter Augustus Duchene knows the questions that he needs to ask: Does his sister still live? And if so, how can he find her? The fortuneteller’s mysterious answer (An elephant! An elephant will lead him there!) sets off a chain of events so remarkable, so impossible, that Peter can hardly dare to believe it. But it is - all of it - true.
The Amazing Arden is the most famous female illusionist of her day, renowned for her notorious trick of sawing a man in half on stage. One night in Waterloo, Iowa, with young policeman Virgil Holt watching from the audience, she swaps her trademark saw for a fire ax. Is it a new version of the illusion, or an all-too-real murder? When Arden's husband is found lifeless beneath the stage later that night, the answer seems clear.
After fleeing Ojai, Nicholas, Sophie, Josh, and Scatty emerge in Paris, the City of Lights. Home of Nicholas Flamel. Perenell is still locked up back in Alcatraz and Paris is teeming with enemies. Niccolò Machiavelli, immortal author and art collector, is after them, and time is running. For every day spent without the Book of Abraham the Mage, they age one year, their magic becoming weaker and their bodies more frail. For Flamel, the Prophecy is becoming more and more clear.
"recommended though narrator was switched"
An uneasy quiet has settled upon Midkemia in the wake of a surprise invasion. But the land is far from peaceful. Leaderless, the Kingdom is on the brink of anarchy and civil war, unless Hal conDoin, Duke of Crydee, and his brothers can rally their allies to crown a new king. They must move quickly, for war has left the land vulnerable to an agency of horrific destruction not of this world.
"A good Ending"
When Parsifal, a handsome and charming magician, dies suddenly, his widow Sabine - who was also his faithful assistant for 20 years - learns that the family he claimed to have lost in a tragic accident is very much alive and well.
"Patchett Has It"
Life should have been easier for Sonea, now that Regin ignored her and the rest of the novices treated her with wary respect, but she cannot forget what she witnessed in Akkarin's underground room, or his warning that Kyralia's ancient enemy is watching the Guild closely.
"Best book I have heard in a long time"
In the remote village of Mandryn, Tessia serves as assistant to her father, the village Healer - much to the frustration of her mother, who would rather she found a husband. Despite knowing that women aren't readily accepted by the Guild of Healers, Tessia is determined to follow in her father’s footsteps. But her life is about to take a very unexpected turn. When treating a patient at the residence of the local magician, Lord Dakon, Tessia is forced to fight off the advances of a visiting Sachakan mage - and instinctively uses magic.
"The Healer's Apprentice"
Ce'Nedra, Imperial Princess of Tolnedra, is confused. Everyone knows the tales of the Orb protecting the West from the evil god Torak are just silly legends. But here she is, forced to join a quest to recover that stolen Orb. No one believes in sorcery, but Garion's aunt and grandfather seem to be the fabled sorcerers Polgara and Belgarath. Even young Garion is learning to do sorcery. He's just a farm boy, totally unsuitable for an Imperial Princess. Yet for some reason, she has the urge to comfort him.
"I liked it."
Sonea knows the other novices in the Magicians' Guild all come from powerful families, but she also knows she can turn to Rothen and Dannyl for help when she needs it. Promoted to Guild Ambassador, Lord Dannyl leaves for the Elyne court. His first order from Administrator Lorlen is to resume, in secret, High Lord Akkarin's long-abandoned research into ancient magical knowledge. Not knowing the true reason for his journey, Dannyl is soon facing unexpected dangers.
"I should have read the negative reviews..."
The Magician can dazzle the crowds with his sleight of hand, climb to any height, open any lock. Fearlessly, he does death-defying tricks in theaters all over Poland. At home, his sweet Jewish wife waits for him to return from the city. In the city, his adoring mistresses wait for him to return from home. He holds the key to all hearts, but his own is beset with confusion.
Garrett's detective, Lord Darcy, investigates a classic locked-room murder in an unconventional setting - a sorcerer's convention held in barely recognizable London. Gambling, espionage, and mind reading enter the solution.
When Alex Stone was five years old, his father bought him a magic kit - a gift that would spark a lifelong love. Years later, while living in New York City, he discovered a vibrant underground magic scene exploding with creativity and innovation and populated by a fascinating cast of characters: from his gruff mentor, who holds court in the back of a rundown pizza shop, to one of the world's greatest card cheats, who also happens to be blind. Captivated, he plunged headlong into this mysterious world.
Despite her extraordinary magical abilities and sleuthing skills, Oona Crate's detective agency has failed to take off. But a new challenge captures her attention - The Magician's Tower Contest. Held every five years, no one has ever completed the array of dangerous tasks (such as racing on flying carpets or defeating a horde of angry apes). As the competition commences, a case emerges. A rare punchbowl - one with unparalleled magical powers - has disappeared from the carnival surrounding the Magician's Tower.