The end has come. The army of the silent ones is sweeping across the land, annihilating towns and cities, slaughtering all they encounter. In a desperate bid to save the lives of uncounted innocents, the allied forces of elf, dwarf, and human must face these savage and seemingly unstoppable warriors. But the silent ones are unlike any enemy the people of Lumnia have faced before - corrupted and made enormously strong by the vile magic of Shinzan. They do not care who is friend or who is foe.
"And they lived happily ever after?"
After walking through the portal in the Tower of Swallows while narrowly escaping death, Ciri finds herself in a completely different world...an Elven world. She is trapped, with no way out. Time does not seem to exist, and there are no obvious borders or portals to cross back into her home world. But this is Ciri, the child of prophecy, and she will not be defeated. She knows she must escape to finally rejoin the Witcher, Geralt, and his companions - and also to try to conquer her worst nightmare.
The impossible has been accomplished. The Lord Ruler - the man who claimed to be god incarnate and brutally ruled the world for a thousand years - has been vanquished. But Kelsier, the hero who masterminded that triumph, is dead too, and now the awesome task of building a new world has been left to his young protégé, Vin, the former street urchin who is now the most powerful Mistborn in the land, and to the idealistic young nobleman she loves.
"It keeps getting even better"
One of the genre's favorite pairs returns in a classic fantasy short for both Riyria veterans and first-time readers. Several years have passed since the war-weary mercenary Hadrian and cynical ex-assassin Royce joined forces to start their thieves-for-hire organization better known as Riyria. Things have gone well enough for the team as they do "jobs" for various nobles throughout Elan. Usually that means stealing something, but when a young heiress asks them to steal her…well, that's a first for the pair.
"Thank you, Michael, for this free story!"
Raithe, the God Killer, may have started the rebellion by killing a Fhrey, but longstanding enmities dividing the Rhune make it all but impossible to unite against the common foe. And even if the clans can join forces, how will they defeat an enemy whose magical prowess renders them indistinguishable from gods? The answer lies across the sea in a faraway land populated by a reclusive and dour race who feel nothing but disdain for both Fhrey and mankind.
The Wheel of Time turns and ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the age that gave it birth returns again. For centuries, gleemen have told the tales of The Great Hunt of the Horn. So many tales about each of the Hunters, and so many Hunters to tell of. Now, the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages.
"Even better than the first!"
Dina DeMille may run the nicest Bed and Breakfast in Red Deer, Texas, but she caters to a very particular kind of guest...the kind that no one on Earth is supposed to know about. Guests like a former intergalactic tyrant with an impressive bounty on her head, the Lord Marshal of a powerful vampire clan, and a displaced-and-superhot werewolf; so don't stand too close, or you may be collateral damage.
"Sweep yourself away...."
The conclusion of the Mistborn trilogy fulfills all the promise of the first two books. Revelations abound, connections rooted in early chapters of the series click into place, and surprises, as satisfying as they are stunning, blossom like fireworks to dazzle and delight. It all leads up to a finale unmatched for originality and audacity that will leave listeners shaking their heads in wonder, as if awaking from an amazing dream.
Geralt of Rivia is a witcher. A cunning sorcerer. A merciless assassin. And a cold-blooded killer. His sole purpose: to destroy the monsters that plague the world. But not everything monstrous-looking is evil, and not everything fair is good...and in every fairy tale there is a grain of truth.
"Very enjoyable, excellent voice work and pacing."
When Eragon finds a polished blue stone in the forest, he thinks it is the lucky discovery of a poor farm boy; perhaps it will buy his family meat for the winter. But when the stone brings a dragon hatchling, Eragon realizes he has stumbled upon a legacy nearly as old as the Empire itself.
"Delightful and Enjoyable"
The Wheel of Time returns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.
"Top Quality Audio Entertainment"
Stop me if you’ve heard this one. A thief, a candlemaker, an ex-mercenary, and a pig farmer walk into a trap…and what happens to them is no joke. When Riyria is hired to retrieve a jester’s treasure, Royce and Hadrian must match wits with a dwarf who proves to be anything but a fool. Difficult choices will need to be made, and in the end those who laugh last do so because they are the only ones to survive.
"Short story with no shortage of events"
Quentin Coldwater has been cast out of Fillory, the secret magical land of his childhood dreams. With nothing left to lose he returns to where his story began, the Brakebills Preparatory College of Magic. But he can't hide from his past, and it's not long before it comes looking for him. Along with Plum, a brilliant young undergraduate with a dark secret of her own, Quentin sets out on a crooked path through a magical demimonde of grey magic and desperate characters.
"And so, it ends."
What can a game clan accomplish without a castle? The answer is obvious: nothing. Therefore, the main objective of any leader in a game world is to acquire a base of operations. Finding himself in exactly this position, High Shaman Mahan, leader of the Legends of Barliona, accepts an offer from the Emperor and the Dark Lord to vanquish the army of Phantoms that has inhabited Altameda, the phantom castle.
"Fantastic, cannot wait for the fifth book."
Taking place nearly a century before the events of A Game of Thrones, A Knight of the Seven Kingdoms compiles the first three official prequel novellas to George R. R. Martin's ongoing masterwork, A Song of Ice and Fire. Before Tyrion Lannister and Podrick Payne, there were Dunk and Egg. A young, naïve, but ultimately courageous hedge knight, Ser Duncan the Tall towers above his rivals - in stature if not experience. Tagging along is his diminutive squire, a boy called Egg - whose true name (hidden from all he and Dunk encounter) is Aegon Targaryen.
"What separates Lloyd from Dotrice"
Equipped with skills far beyond those of the outworlders, Rezkin has been suddenly thrust into a foreign world. The young warrior clings to his only known purpose as he continues his search for any information about his identity and the reason for his existence. While the hardened warrior scorns both dueling and tournaments, he believes some of the answers he seeks may be found at the King's Tournament, the greatest dueling championship in all of the kingdoms.
"Must read for epic fantasy fans"
The seals of Shayol Ghul are weak now, and the Dark One reaches out in The Shadow Rising, book four of the Wheel of Time, as The Shadow is rising to cover humankind. In the Stone of Tear, the Lord Dragon considers his next move. It will be something no one expects, not the Black Ajah, not Tairen nobles, not Aes Sedai, not Egwene or Elayne or Nynaeve. Against the Shadow rising stands the Dragon Reborn.
"The BEST of the Wheel of Time"
Eragon and his dragon, Saphira, have just saved the rebel state from destruction by the mighty forces of King Galbatorix, cruel ruler of the Empire. Now Eragon must travel to Ellesmera, land of the elves, for further training in the skills of the Dragon Rider: magic and swordsmanship. Soon he is on the journey of a lifetime, his eyes open to awe-inspiring new places and people, his days filled with fresh adventure. But chaos and betrayal plague him at every turn, and nothing is what it seems.
"You see growth in the Author"
As the Wheel turns, the winds of fate roil across the land. Rand al 'Thor struggles to unite the nations for the Last Battle when the Dark One will break free into the world to spring the snares laid by the immortal Forsaken for unwary humankind. The White Tower in Tar Valon, under the Amyrlin Elaida, has decided that Rand must be controlled immediately.
The White Tree (book one): In Mallon the dark magic of the nether has been banned for centuries. Its users have been driven out or killed. Its secrets lost. But the holy book of the nethermancers has just been found by a boy named Dante. As he works to unlock the book's power, he's attacked in the street. The nethermancers aren't gone—and they want their book back. Caught between death cultists and the law, Dante fights for his life, aided by his growing skills and a brash bodyguard named Blays.
"Entertaining and Fun"