Prince Aidan Gairden's life was planned out for him 800 years before he was born. On his 16th birthday, he will take up Heritage, the magical sword wielded by his mother and generations of Gairden ancestors before him, and lead the kingdom of Torel into a new golden age of peace and prosperity.
"narration wrecks this story!"
Marie Jenner has never had much luck. Her job sucks. Her apartment - the one with the unbreakable lease - has a ghost. And worst of all, her mother won't let up about her joining the "family business." Since that business is moving the spirits of the dead on to the next plane of existence and doesn't pay at all, Marie's not interested. She wants a normal job and a normal life. That's not too much to ask, is it? Apparently it is.
Trained to fight, lead, and sail the ocean that is space, Nel Vaughn has the makings of a hero. She should have been the best, but Nel forsook a career with the Alliance and now sails the Free Lanes on the Tantamount with its misfit crew, Kitsune cabin girl, and absent-minded captain.
Captain Luta Paixon of the far trader Tane Ikai needs to know why she looks like a woman in her thirties--even though she's actually eighty-four. She isn't the only one desperate for that information.
The explanation might lie with her geneticist mother, who disappeared more than sixty years ago. But even if her mother is still alive, it's proving to be no small task to track her down in the vast, wormhole-ridden expanse of Nearspace.
At 16, Kara Fonti still has no magic. But the Mage Guild, the most powerful of all the Guilds in Tregella, has a use for her - they will force her to bear children for men who do have magic. Arabella Fonti, to protect her own status within the guild, pushes her daughter to do the unthinkable - run away to live outside the guild system.
Discredited journalist Ella Jerome isn't thrilled about working at Adelaide's fanciful tabloid the Informer. So when zoologist Adam Lowell seeks her help in finding his missing cousin, she's cynical of his claim a monster lurks near the Church of the Resurrection. The trouble is, solving the gruesome case could be her best shot at restoring her reputation. With her old instincts resurfacing, Ella combs the port for clues.
Demons are invading the Midlands for the first time in centuries. The farmers have no defences against the murderous creatures. Ordinary soldiers are useless against demons, for the ability to resist a demon's power - a projection of paralyzing fear - cannot be taught. Garet's life is forever changed the night his Midlands family is attacked. Demonstrating a rare talent for resisting demon fear, Garet is taken to the city of Shirath to become a Demonbane: one who can withstand the demons' psychic assault, trained in combat, and learned in demon lore.
When drama teacher Paul Samson decides to put on a high school production of Macbeth, he forgets that it isn't just the Scottish play, it is the cursed play. And Paul soon learns just how cursed. After grappling with his principal, the PTA, his family, and his students, he must contend with witches, ghosts, and skeletons from his past. The show is destined from the outset to end badly, but no matter what, Paul cannot cancel the play. Theater has but one rule: The show must go on.
Roberta Stephenson is the daughter of the "father of railways"--a girl almost raised in the engine works and, through her experience and education in the most advanced halls of Miss Mather's Academy for Girls, fit to become manager and designer at her father's steamship yard on the Clyde. And Britain needs Roberta's expertise, for fate in this world has dealt more kindly with Napoleon, allowing him to extricate most of his army from Moscow in 1812, and granting him at least a draw at Leipzig in 1813.
A visit to the cemetery, a brush against a strange headstone, and Max's life is changed. He experiences flashbacks of a life that isn't his, from a time before he was born. Some of the memories are pleasant, some are... disturbing. Max also sees a boy that no-one else can. He reveals to Max 20-year-old secrets, secrets that someone will go to deadly lengths to keep concealed. To right a tragic wrong, Max must leap into his new friend's past, not knowing how his actions will affect his own reality.
City-states like Blightcross prosper under dictatorships built upon oil production. Refugees flock to the city-state to find work in the massive oil refineries. The black blood of Blightcross is replacing vihs-draaf, the magic of the Ehzeri people, but magic hasn’t entirely disappeared…yet. For fugitive soldier and thief Capra Jorassian, Blightcross is an opportunity to earn enough money for her freedom. Stealing an enchanted painting from the dictator’s collection is nothing new.
Andrew Mitchell was one of the leading experts in highly advanced technology in Silicon Valley until he vanished following a car accident, which also injured his son, Alex. When a mysterious app later appears on Alex's phone, he and his friend Stephanie embark on a terrifying journey involving secret technology, corporate espionage, kidnapping, and murder in a desperate bid to save the future from the sinister Veronica Castlewood.
An abandoned forest resort should have been paradise for a creature like Ishmael. Isolated from civilization, so far removed from human eyes, Ishmael could have reveled in his true nature without threat of discovery. But he had been abducted, drugged, and marooned there without a word, sent into exile by the cryptic Wyrd Council. And he's not alone. In this unholy quarantine, Ishmael is just another mouth to feed. And he's no longer the apex predator.
"Terrific, especially for a first published effort."