Will is an orphan and a ward of the castle. He hopes to someday become a great hero. But he is a small boy, and only the biggest and toughest are selected as warriors. He has other talents though, and they catch the attention of the mysterious Ranger Halt. Will soon masters stealth and accuracy with the bow.
Winner of the Australian Book of the Year Award for Older Children, John Flanagan has sold millions of his popular Ranger’s Apprentice series. A fledgling Ranger, Will has walked along many a dangerous path, but none more treacherous than the one before him now. Following Araluen’s truce with the Skandians, a desert tribe captures the Skandian leader. The Rangers are sent to free him, but the searing desert has swallowed whole more than one brave adventurer.
"Back to the "meat of it""
Mankind puts its faith in many things - gods, kings, money - anything for protection from the worlds many dangers. When a cult springs up in neighboring Clonmel, promising to quell the recent attacks by lawless marauders, people flock to offer gold in exchange for protection. But this particular group, with which Halt is all too familiar, has a less than charitable agenda. Secrets will be unveiled and battles fought to the death as Will and Horace help Halt in ridding the land of a dangerous enemy.
"Great for any age"
After a cataclysmic battle against the evil Morgarath, Will and Evanlyn are abducted and bound for Skandia. Now Will's loyal friends Halt and Horace must rise to the occasion and liberate them before it is too late.
"LOVE THIS SERIES! Only regret that Audible doesn't"
Will Treaty has come a long way from the small boy with dreams of knighthood. Life had other plans for him, and as an apprentice Ranger under Halt, he grew into a legend - the finest Ranger the kingdom has ever known. Yet Will is facing a tragic battle that has left him grim and alone. To add to his problems, the time has come to take on an apprentice of his own, and it's the last person he ever would have expected. Fighting his personal demons, Will has to win the trust and respect of his difficult new companion - a task that at times seems almost impossible.
"great ending and better begining"
John Flanagan's New York Times best-selling Ranger's Apprentice novels enthrall young readers with their epic tales of heroism and sorcery set in the medieval realm of Araluen. Ranger Will, an apprentice no longer, nobly oversees his own peaceful fief. But then Keren, a renegade knight serving the dreaded Scotti, seizes a strategic gateway castle in the north - taking Will's dear friend Alyss captive in the process. Now the fates of Alyss and all of Araluen rest on Will's valor and swift action.
"Huzzah! for the Skandians!"
Bracing for a final clash with the evil warlord Morgarath, the Rangers rally the kingdom's allies, and Will is chosen, along with his friend Horace, as special envoy to nearby Celtica. But the simple mission soon takes an unsettling turn: the Celticans have disappeared, their town abandoned. The scheming hand of Morgarath, it seems, has been far from idle. He has found a way to bring his legions over the once impassible eastern mountains and is planning to ambush the king's army in a rout.
"Love the book"
In the fourth book of this engrossing series, trouble besets Will and Evanlyn as they attempt to return to Araluen from the icebound land of Skandia. Evanlyn is taken captive, and two kingdoms fall into ultimate peril.
The renegade outlaw group known as the Outsiders may have been chased from Clonmel, but not before killing Halt's only brother. Now Rangers Halt and Will, along with the young warrior Horace, are in pursuit. The Outsiders have done an effective job of dividing the kingdom into factions and are looking to overtake Araluen. It will take every bit of skill and cunning for the Rangers to survive. Some may not be so lucky.
Months have passed since Horace departed for the eastern nation of Nihon-Ja on a vital mission. Having received no communication from him, his friends fear the worst. Unwilling to wait a second longer, Alyss, Evanlyn, and Will leave their homeland behind and venture into an exotic land in search of their missing friend.
"Great character builders for 10-90 yr olds"
Years after the apocalyptic worldwide blight decimated humanity, the isolated survivor colony in Bandon, on the Oregon coast, is just beginning to thrive when all it has built, and all it has fought for, is suddenly threatened by the appearance of a marauding force on its borders. But this is not just any force. Claiming to be representative of a new government order, the leader of this army demands unconditional surrender - or Bandon will be annihilated.
"Please change the narrator!!!"
Unconfirmed accounts of a group of Araluen warriors - tales of adventure, battle, and triumph over evil - have spread for centuries throughout the known world. Most notable is a clan shrouded in mystery, phantom warriors known as the Rangers. Two names pass the lips of every storyteller: Halt, and his apprentice, Will. They and their comrades in arms are said to have traveled throughout the kingdom and beyond its borders, protecting those who needed it most.
"Disappointed with it being listed as Book # 11"
When Halt and Crowley discover that the ambitious Morgarath has been infiltrating the Rangers in order to corrupt the Corps, the young Rangers travel north to find Prince Duncan, seeking a royal warrant to stop Morgarath before it is too late. By weakening the Rangers, the most powerful force in support of the King, Morgarath plans to steal the throne.
"Another Great Book!"
Violence of Action is much more than the true, first-person accounts of the 75th Ranger Regiment in the Global War on Terror. Within this audio are the heartfelt, firsthand accounts from and about the men who lived, fought, and died for their country, their regiment, and each other. Objective Rhino, Haditha Dam, recovering Jessica Lynch, the hunt for Zarqawi, the recovery of Extortion 17, and everything in between...
Will, a promising Ranger apprentice, will need every ounce of his courage to thwart the evil lord Morgarath. With the help of his Battleschool friend, Horace, he pursues a desperate plan to save the Kingdom of Araluen.
"Sequel even better than the FIrst Installment"
From the horseback days of the Old West through the gangster days of the 1930s, Hamer stood on the front lines of some of the most important and exciting periods in American history. He participated in the Bandit War of 1915, survived the climactic gunfight in the last blood feud of the Old West, battled the Mexican Revolution's spillover across the border, protected African Americans from lynch mobs and the Ku Klux Klan, and ran down gangsters, bootleggers, and Communists.
"Frank Hamer-A True Texas Hero"
Will is determined to rescue Alyss - even if it means laying siege to an enemy castle. In this desolate northern fief, where can Will find the fighting men he needs to overcome the traitorous Sir Keren and his band of criminals? Across the border, the fierce Scotti tribesmen are waiting for the signal that Castle Macindaw is in friendly hands and the way is clear to mount a full-scale attack.
"Great Characters, Solid Plot, Fun Dialogue"
The real stories behind the scenery of America’s national parks. For 12 years, Andrea Lankford lived in the biggest, most impressive national parks in the world, working a job she loved. She chaperoned baby sea turtles on their journey to sea. She pursued bad guys on her galloping patrol horse. She jumped into rescue helicopters bound for the heart of the Grand Canyon. She won arguments with bears. She slept with a few too many rattlesnakes. Hell yeah, it was the best job in the world! Fortunately, Andrea survived it.
Years have passed since Will led his people to victory in The Battle for Skandia, and now he oversees a peaceful fief in the south. Will's quiet days come to a sudden end, however, when troubling news arrives from the north. The king has been poisoned, and Will's abilities are desperately needed to track down the culprit - who's rumored to be an evil wizard.
Five years have passed since the Skandians and the Araluans made their treaty, and Will has finally become a Ranger, with his own fief to look after. He soon learns that even sleepy little islands have problems to keep him on his toes. Then he and his old friend Alyss are thrown into a terrifying new adventure, investigating the truth behind rumours of sorcery in a remote northern fief.
"Part one of two"