Nice Games Club - a gamedev podcast!  By  cover art

Nice Games Club - a gamedev podcast!

By: Ellen Stephen and Mark
  • Summary

  • The podcast where nice gamedevs talk gaming and game development. Nice!
    © Nice Games Club, Noble Robot
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Episodes
  • "One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects
    Jun 13 2024
    This episode recounts each guests' recent project - Stephen is developing a new spirit for Spirit Island, Ellen is getting into music, and Mark talks at length about his car. The club helps Ellen process a recent pivot her company had to make. And Mark reveals some simple insights from his life: urgent vs. high priority, he has an irritating existence, that he's very restless, that he's skeptical of his satisfaction, somethings that I know very well, being married to him. The episode ends with a pitch build an emotional support group on nicegames.club/discord, by asking everyone to share how they structure their time.Stephen and Spirit IslandSpirit Island - Board Game GeekEllen gets into musicMark's SmartCarThomas Jefferson was born in Virgina - WikipediaMark changes out his car panels - Mark LaCroix, ThreadsPlease support us financially and emotionally through the following:patreon.com/nicegamesclubnicegames.club/discord0:11:20PivotingTango Gameworks of Hi-Fi Rush was closed0:40:27Working on Multiple ProjectsThe Eisenhower Matrix task managment matrixAsanaThe days in the lives of creative work from Mason Curryin a circle chartdeMilkedin an infographic Open Culturein an articleThe Marginalian
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    Less than 1 minute
  • Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
    Jun 7 2024
    As MEMODEMO, Kobe Anthony creates music for video games and inspired by video games. In this episode, we learn about Kobe's creative process for composing music. He also shares a bit about how he uses his DAW (digital audio workstation) to capture sounds and convert them into melody and beats. Also featured in this episode: memes, rhythm games, and three seconds of terrible beatboxing.Creative Process & Workflow for MusicAudioIzotope RX 11 (audio repair toolkit)XO by XLN Audio2 MelloNot in the Groove (game)Sideshow Bob Stepping On Rakes Compilation - Cartoon Vids, YouTubeRolling Sampler777 - RoughSketch, YouTube"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's razor, WikipediaKobe Anthony (aka MEMODEMO)GuestKobe is on Bandcamp, YouTube, Soundcloud, Ko-Fi & more. Here's his Linktree!From a student spotlight piece by the University of Oregon:Kobe came from a musical home, so his love for making music started when he was very young. “My first memory of noticing music in video games was when I played Sonic Heroes for the first time as a three-year-old. I remember hearing the theme song and it was, quite literally, life changing,” Kobe explains. From there, he started playing with GarageBand and, eventually, as he got older, started making original music on a much more advanced system MIDI. Kobe published his first song at eight years old called “Chaos Angel Error Emerald,” a remix of the theme song to Zone 7 of Sonic Advance 3, “Chaos Angel.”Under the pseudonym MEMODEMO, Anthony has over 5,200 monthly listeners on Spotify, over 4,500 followers on Soundcloud, and over 370,000 subscribers on YouTube.
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    Less than 1 minute
  • Nice Thinking: "Dialogue Through Goals"
    May 29 2024

    Stephen brings a half-baked thought into the clubhouse for this Nice Thinking episode: how can we improve dialogue systems? He's got some opinions, which Mark and Ellen immediately debunk, but it leads to some engaging conversation.

    Dialogue Through Goals
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    Less than 1 minute

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