After 200 years of exile, King Maric has allowed the legendary Grey Wardens to finally return to Ferelden. When they come, however, they bring dire news: one of their own has escaped into the Deep Roads and aligned himself with their ancient enemy, the monstrous darkspawn.
The Grey Wardens need Maric's help, and he reluctantly agrees to lead them into the passages he traveled through many years before, chasing after a deadly secret that will threaten to destroy not only the Grey Wardens - but also the kingdom above.
©2009 Electronic Arts, Inc. (P)2010 Tantor
I've listened to both books and I have to say; honestly the first one was much better in many, many ways. The character development in this one is okay but the characters are just not that interesting in the least and it's very hard to care for them. Very predictable emotions and a lot of overused phrases kind of get annoying. The story drags horribly in the middle as the group travels. Some interesting surprises and twists that keep you interested but in the end it just did not come across as anything fantastic. The Narrator is great, however, and does a good job of trying to portray each character, even female voices (without too much force)
The novel is essential reading for those who have played Dragon Age and the expansion packs especially Awakening. The book completes many story elements which are not covered in the game.
Im sorry but after playing the game and hearing this man's voice for Dunken just doesn't work for me. Amazingly dull compared to the story of the game.
It's written by the lead writer for the Dragon Age series, so I liked that it explored that world. There were moments where it got too video-gamey - where it became too obvious that Gaider was trying to novelize gameplay elements.
As with Dragon Age Origins, there was WAY too much time spent in the Fade. Did we need to rescue EVERY character?
He did a good job of dramatizing the action and making it seem engaging and not goofy.
Fun fantasy, well-written for a novelization, but I'm not sure it would appeal to people not invested in the story through the games.
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