Tetris is perhaps the most instantly recognizable, most popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer working on frail, antiquated computers create a product that has earned nearly $1 billion in sales? How did an inspired makeshift game turn into a worldwide sensation that has been displayed at the Museum of Modern Art, inspired a Hollywood movie, and been played in outer space?
In this surprising trivia-filled audiobook, tech reporter Dan Ackerman describes how, as a teenager behind the Iron Curtain, Alexey Pajitnov was struck with inspiration, then meticulously worked for years to bring the game he had envisioned to life. Ackerman shows how Tetris worked its way first through Pajitnov's office and then out into the world, entrancing player after player with its hypnotic shapes. Then, tracing the stories of the British, American, and Japanese moguls who raced each other for the rights, Ackerman recounts the game's complex and improbable path to global success.
The Tetris Effect is an homage to both creator and creation and a perfect gift for anyone who's ever played the game - which is to say, everyone.
©2016 Dan Ackerman (P)2016 Hachette Audio
What starts as a promising deeper look at the tangled Tetris history is ultimately marred by uneven audio, the narrator's distractingly (and unfortunately) slurred speech, bits of trivia that are inserted in the middle of the story with no audio cues, and a padded story with too many boring details. Read the book instead, but know that about half of it should have been edited out. At that point, of course, it would instead become an incredibly long magazine feature.
I absolutely loved this book! I recommend it to anyone who is interested in business, gaming, or programming.
If you play, read please. I'm glad I did. I played several games while reading(audible style) I'm going to play a few more today. As usual. I love TETRIS. never played other games much. Didn't have the need.
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