In today’s society, games are fulfilling real human needs in ways that reality is not. Hundreds of millions of people globally — 174 million in the United States alone — regularly inhabit game worlds because they provide the rewards, stimulating challenges, and epic victories that are so often lacking in the real world. Instead of futile handwringing about this exodus from reality, world-renowned game designer Jane McGonigal argues that we need to figure out how to make the real world—our homes, our businesses and our communities—engage us in the way that games do.
Drawing on positive psychology and cognitive science, McGonigal reveals how game designers have hit on core truths about what makes us happy, from social connection to having satisfying work to do. Game designers intuitively understand how to optimize human experience. Reality is Broken shows that games can teach us essential lessons about mass collaboration, creating emotional incentives, and increasing engagement that will be relevant to everyone.
©2011 Jane McGonigal (P)2011 Brilliance Audio, Inc.
I highly recommend this book to any millennial that games. The book also has further implications in reshaping the work place.
Jane create intrinsic value in every paragraph. it doesn't matter what you do, or what you wanna be, you will enjoy this book and learn a lot.
The impact of games on the people and communities that play them persists beyond the boundaries of the game. The author uses her great knowledge of gameification to introduce listeners to the idea of using games as an inexpensive remedy to personal and social problems. The excellent narration made this an enjoyable listen.
Truly a book for anyone planning on living past the current year.
Very interesting. Fun to listen to.
Gets progressively drier after the first section, but that wasn't unexpected.
The meat of what she is trying to say is found there.
I would have Jane discuss not just projects she's involved in - I thought the book was well written and showed a breadth and depth, but I started to get tired of hearing about her projects, and would've liked to hear more about projects and games that inspired her (she did talk about some - but,it seemed like deeper into the book - it got to be increasingly focused on her work).
I suggested this for a book group and got categorically turned down because 'video games will never be good for the individual or society' - I found the topic interesting and went for it on my own and I feel like the book group really missed out. For one thing - it's not just video games that get discussed - and for another - I found the ideas discussed really interesting and walked away wanting to play more games, video, card and board varieties - in my own household - rather than watching tv together.
Fascinating game theory applied to improving our everyday lives. Make any task better by making it a game. Harness the power of the masses to accomplish meaningful goals.
I am an energetic wife, mother and grandmother with a busy life and tired eyes. I love being able to listen to books while doing chores, etc.
I loved this book so much that I ordered it in ebook format for my daughter who lives in Minnesota. There is so much great information in here I wanted her to be able to highlight and mark passages.
If we could implement a few of the things she suggests here it would transform school and work for many of us.
It was too long. This book could have been abridged without losing much
Probably not, though you never know. Though I think she did a good job researching the role games had and continue to have in society, I think some directions she went were a little too bizarre for what I had in mind.
I don't choose books based on who narrates them.
No. Too long as it is.
This book took me a long time to get through. It wasn't that it was difficult. It was just a little creepy in some ways (making a game out of visiting cemeteries, trying to pass off participation in multi-player shoot-em-up games as being involved in something bigger than oneself, etc...) There was a lot of research to back up her themes, though some of it sounded superfluous. I was looking for a book about gaming and business. There is good content in this regard, but there was too much 'gaming will save the world' kind of themes. I'll need to get another book that sticks to gaming and business.
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