A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information.
Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
©1999 TSR, Inc., 2003 Wizards of the Coast, Inc. (P)2012 Audible, Inc.
Todd W. Brown
This was the first module that I ever bought, and I did so right when it came out. TSR was just starting to put them out there and I still remember reading through this dungeon and thinking, "We are doing it all wrong. This is AMAZING!"
When I saw a book based on that adventure, I was almost scared to give it a go. I quit playing years ago and one of my fond memories from childhood were the campaigns using SI & S2 (but not in that order since S1 was for VERY high level parties), as well as the G and D series (How long did we wait for "Queen of the Demonweb Pits"?)
This story was fantastic. I was a little bummed at some of the stuff that did not get mentioned. Chasing a demon through the dungeon sort of ruined a few of the encounters. But I still felt like I was witnessing the game being played. It brought back my own recollections, and there were even a few moments where I slapped my forehead and thought, "Why didn't we think of that?"
As for the two main characters, they gave me enough to care about, but the "hirelings" seemed like cardboard cut outs of stereotypical bad guys (yeah...even a Paladin is a "bad" guy here) and I found that to be just a little lame. I get that the desire was for the Ranger and the Faerie to dominate the scene, but to make everybody else an antagonist got tiring. I will venture forth at least one more time. I am somewhat perplexed by the order of the books in this series as well as disappointed that the D Series mods get the treatment but the G series (my personal favorite) seems to have been left out.
I enjoyed most how it made fun of some of the classic 2E tropes. 10 foot poles. Analyzing each and every door. Spiking doors after they been opened. If any of these things seem familiar to you, you'll enjoy the books take IMO.
White Plume Mountain is a novelization of a classic Dungeons & Dragons adventure from the late 70's and early 80s. This book is full of action, with plenty of vile monsters and despicable humans to keep the story racing from point to point.
WPM manages to be well-written and well-crafted story, without ever taking itself too seriously. The characters aren't deep, but they are fun, and the reader knows exactly how to feel about them.
This is not an epic fantasy novel. If you're looking for 'The Lord of the Rings,' you won't find it here, but what you will find should be a lot of fun.
I love a good story and excellent plot. Put them in a magical place or far off world; even better. Books are the gateway to another world
This is one of the best I have listened too. The character has that Greyhawk feel and is well placed in the original D&D setting. Very well written and very well read.This is a must for anyone that has played D&D when they were young.Chaotic good portrayed in a setting where law is what you say it is when you are out in the wild. Good folk judging bad folk and kicking their butts because they did wrong.
This book and it's series is right up there with March up Country read by Rudniki. Both are excellent character builds with stories that propel the main character and their groups into the story.
The tempo is well done and the timing is right on. I read this book many years ago and this reading by Bernard did it justice.
Yes, this book and the next in the series were what I was looking for. It would be excellent for a cross country trip in a car or a long flight across an ocean.
The characters work well against each other. Polk the teamster is a character everyone knows. No matter how well you do something he makes comments on how it could have been done better, Always there with advice until you ask him his experience and find out he has none. Good nature, well meaning but a know it all makes for a good chuckle from time to time. Throw in a clepto faerie to match wits with the main character who believes justice over all and you you have cocktail for good laughs, interesting situations and the mix to make good friendships.Read it and it's series and you won't regret it.
This is classic D&D Reading as if you were playing the games with friends and just having a great time with lots of laughs playing.
They are all great in this book.
I can not wait for the other books in this series to come out in Audio. Please hurry and get them.
Nobody touches the Fairy.
The main character is stoic and just right for a D&D ranger (or paladin). Think, Kwai Chang Caine (the old Kung Fu TV series) or an Eastwood old spaghetti western or stuff along those lines. While that isn’t normally what I think of for a D&D story it works well. His possessed hell hound pelt sidekick isn’t always under control. The mischievous fairy they pair up with works as a good combo.
There are something like 4 different environments or settings that the story takes place in, including a dungeon (which is what 1 of the Ds refers to in D&D afterall). The story has a good balance of action, settings, light character interplay and humor.
Except for the fairy’s voice being a bit too deep, I thought the narration was excellent with a variety of American and Australian accents.
I listen to audio books in my car while sitting in traffic to/from work. I'm a captive audience so I'm less critical than some listeners. The best part of this book is the nostalgia surrounding the subject material - White Plume Mountain. The writer does a descent job building characters and portraying the subject material.
I was satisfied with the ending. Overall I enjoyed it enough that I'm going to listen to the next book in the series by the same writer following the same characters.
The characters have very standard personalities for their roles. That being said, the sentient hell hound pelt named Cinders is amusing and creative but that credit goes to the writer more than the narrator. The narrator did an excellent job with the core group of characters having different voices and personalities within those voices. I will look for additional audio books he has narrated specifically.
This book was NOT something I wanted to listen too all in one sitting. The overall character and plot development was average and really the most compelling thing for me was my nostalgia associated with White Plume Mountain.
Overall, I'm glad I purchased the audio version. It provided me a joyful connection to role-playing games while held captive within the confines of my daily commute. I don't believe I would have finished reading the actual book.
wasn't sure what to expect but was pleasantly surprised. will listen to more. fun and fast.
This is my favorite book series ever. I love the characters, each is truely different. Kidd describes things in a comical way and keeps my short attention span well engaged.
The narrator is talented, but gave the mischievous faerie (which I imagined as being whimsical and quick) what sounds like a slow Jamaican accent. It didn't fit. Polk's voice seemed off as well. The Justicar's was good, and the rest were fine.
This was still an awesome book and would suggest it to anyone!
"Best narrator by far!"
The story and the way the narrator told it
A bit of everything, mostly giggles
funny cavalier fun with great characters. cinders is great. the only criticism in the narrators voice for some of the characters,.,.. dreadful Scottish and Irish type accents make an appearance. especially for the pixie,.. dear god a dreadful voice\accent. otherwise great rip roaring adventure.
"Truly enjoyable adventure"
Good voice-acting by the narrator, some memorable characters,.... The adventure-story is standard D&D fare but enjoyable nonetheless.
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