A young street thief finds herself embroiled in a quest to find a powerful super-weapon thought lost during the final days of the Last War. She's never known anything but the dingy streets of her own city, but she is taken in by the crew of the airship "Mourning Dawn" and soon finds herself in strange lands filled with wonders and horrors beyond her wildest dreams.
©2006 Wizards of the Coast LLC (P)2013 Audible, Inc.
This feels like the world that I've been waiting to read about for years! Finally, a world that combines fantasy and sci-fi in a very Final Fantasy-esque way, one where the magic integrates into the technology while keeping the magic part mysterious. Its sci-fi elements lean a bit towards steampunk, but still this is very much a fantasy world. Eberron is the kind of place I could really get into knowing more. The descriptions make me long to play the game, or better yet, to see if depicted in movies or video games. Incorporating autonomous sentient robots and airships powered by magic - yes, please, and keep it coming!
This was my first exposure to the world, so from the beginning it had me really glued to the story to learn what was happening in the world. It's clearly very different from other D&D such as Forgotten Realms while still paying strong homage to that series. But I like the development of the society and the focus on character development. I enjoyed reading about the main characters, and the plot kept me interested and eager to find out what was coming next. Still, though the story itself is pretty interesting, it's the unveiling of the world that really shines. In the book's second half the plot does lose some of its originality, but overall it was enjoyable right up to the end.
I'm currently listening to the Dreaming Dark series, which is even better than this. But, I do hope to return to finish this trilogy also in the future.
I would recommend it to someone who reads fantasy, and likes a pulp-style story. A reader who has any interest in the setting, a fantasy 1920s/30s spun partially from our world and partially from fantasy tropes, will like it even more.
There has to be steampunk out there that has parallels for this, but I don't know the genre well enough to cite an example.
I'm not sure. She shows a fair range of vocal characterization, but as someone else said she mispronounces a noticeable number of words-- some ordinary English, some that are place or character names, important to help a listener make sense of what's going on. I don't care how clumsy the splices are; I'd have liked more of them, to get rid of those errors.(The text itself isn't perfect either. If she read it right, there's one spot where the phrase 'on the desk' occurs in three sentences in a row. But there are only one or two examples of that kind of error so far.)
I'm not done yet. :)
I am enjoying listening to the story, so the author and the narrator both get credit for that, and I do want you to buy it so the creators might make more :D But too frequently I am enjoying it despite the narrator's mistakes, and this review is the only way I have to ask, "Seriously, was there no time left in the recording budget for error correction?"
Never underestimate character.
The narration of this story is bizarre. It's not really the fault of Mrs Sciotto. She does some quality reading, but, as anyone would, she makes a few mistakes. The strange thing is these mistakes were not corrected. She says "increduly" instead of incredulously, close when she meant clothes, and even called the heroine Serena instead of Sarin. The parts that were edited were done very poorly, with bits from a clearly different recording spliced in.
This is a very enjoyable story. It's characters are its most appealing feature. They're a colorful, interesting bunch.
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