The people of An Innis have fallen on hard times. Vengeful thieves, rumored to be men returned from death, have brought the island to its knees. Using a fleet of captured ships, they systematically plunder everything that enters or attempts to leave the coastal waters that surround the island. The Sigil Blade, the first book of the Archon Sigil trilogy, tells the story of Edryd, a man who is trying to reinvent himself and conceal the truth about his past. His unexplained arrival as a stranger upon the island will change the course of its history and set in motion events that will ultimately shape the future of an entire world. He will duel with Aed Seoras, a master shaper who seeks to use and control him, and battle with immortal draugar and their human thralls as he struggles with dark powers over which he has no control. He must learn to shape the darkness around him if he wants to avoid a destiny that holds the promise of endless bloodshed and destruction. The tool he will need to do this is an ancient weapon of power.
©2015 Jeff Wilson (P)2015 Tantor
Wish they'd fleshed out some of things talked about earlier in the book, but over all good story.
People who enjoy pointless descriptions of mundane objects, undeveloped characters, and an unlikeable protagonist.
Put away his thesaurus.
The characters are mostly indistinguishable from one another.
The story just didn't capture my attention. I played it through, but I always found myself tuning out. The relationships between the main character and everyone he encounters are tainted by negative emotions; controlling, self-centered mentors he doesn't want, female characters who make a game of feeling constantly burdened by his presence, people lying and manipulating and never ecplaining their motives. The only time I found myself feeling anything for a character was my disgust for the pathetic snivelling of the main character. I greatly dislike when characters moan about how "None of this would have happened if I hadn't been here!" It cheapens the actions of the other characters, and lessens any feelings of happiness I have for the positive outcomes of the character's actions.
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