The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer, and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.
©2008 Iain M. Banks (P)2011 Hachette Audio
"Poetic, humorous, baffling, terrifying, sexy - the books of Iain M. Banks are all these things and more." (NME)
"An exquisitely riotous tour de force of the imagination which writes its own rules simply for the pleasure of breaking them." (Time Out)
Say something about yourself!
On the surface this is a great adventure story in which the playing of games becomes as exciting as a physical combat scene in an action movie. Underneath it is a provocative discussion of how intelligent individuals who live as part of larger social groups might best arrange their relationships with each other. The themes are abstract, brilliantly captured in the game play itself, yet never, ever tedious or boring. I agree with reviewer Guy that this is a great introduction to the The Culture series, so this is especially recommended for those who have not previously encountered Banks. Peter Kenny read the story brilliantly, doing an exceptional job of giving each character a unique voice.
Tell us about yourself!
Yes! This is one of my favorite Culture novels. It presents the story of a cuture citizen traveling to a non-Culture world to play a game. The visit, of course, is engineered by Special Circumstances so you KNOW something will happen. When it does, of course, it's marvelous and even better than you are thinking.
Love the tiny twist at the end of the story... listen to the very very end!
The droids! Of course. :)
Iain M Banks is one of my favorite authors, and this early culture book is possibly the best one to start with - it has the most accessible and linear plot but is still though provoking and gripping. Peter Kenny does an outstanding job reading this as well as other Iain Banks books (Surface Detail for instance). I must have read this book at least half a dozen times since it first came out almost 20 years ago, listening to Peter Kenny made it seem brand new. I can't recommend it highly enough.
I enjoyed this book immensely, even more than Consider Phlebas and I really hope that Peter Kenny will narrate Use of Weapons, The State of the Art and especially Excession of which I've heard great things. Please release these books on Audible. The Culture Series is fantastic. Thanks to Banks for this work of art and Kenny for narrating. If you enjoyed The Player of Games then please take a moment to write the publishers or contact audible and ask them to release the rest of the series on audio.
Commercial Real Estate Appraiser since 1971, graduate of University of Oregon, four grandchildren, wonderful wife.
One of the best Si/Fi stories yet.
The little drone. Flir Imsol.
Yes, equally well done, love his reading of the Culture series.
The good vs evil concept.
The most creative and innovative authors in his genere.
This is an idea book. And there are lots of good ones. The world building is amazing. Not a ton of action an adventure and the main character is not terribly likable. I was tempted to quit reading at one point because I wasn't sure if I cared what happened to him, but I did finish and was glad I did. I think I will try a few other books by this author.
I'm a Hard SF & Space Opera-loving, alien android from the future. I bring gifts of SciFi eBooks & accessories for your leader's Kindle. Take me to him/her/it.
I loved Banks' terrific extrapolations of philosophies & technologies into believable societies. It had the right balance of action and slower, thought-intensive scenes that one would expect in the mind of a professional gamer, such as the protagonist. I do find the omnipotence of The Culture to be a detraction here, as the stakes don't seem to rise very high; there is an unexciting feeling of invulnerability that might be better left in some doubt. I also really enjoyed the ending twists, although many were unguessable due to the 'silver bullet' SF tropes employed.
I would recommend this audiobook to a friend. All of them, actually, if I had more than one. It's a great story and a brilliant performance by the reader/voice actor, and I like my friends and would like them to have have the joy that I did listening to this story.
Mawhrin-skel because he was such an un-Culture-ish ass.
There were several moments in the book that moved me, but, you know, spoilers.
audible listener!! :o)
Loved it. This is one of my favorite Culture stories. The characters are well done, and the titular Game is rather interesting. I loved the story and the huge climax that it builds to.
The ending! Many culture stories kind of fizzle out at the end but this one was pretty good. I loved how it built up to a big conclusion.
At first it was fairly slow, but once you are a few chapters in it really gets interesting and it's hard to stop listening.
I value intelligent stories with characters I can relate to. I can appreciate good prose, but a captivating plot is way more important.
The Culture novels get a lot of praise, and so I've tried to break into the series many times. I started in with Matter, lost interest and then tried Consider Phlebas, lost interest and then finally tried The Player of Games, which was supposed to be the best entry point into the Culture universe.
As with the first two novels I tried, I found that Banks has no interest in easing the reader into his universe. In fact, had I not already had a little bit of back story from my brief forays into his other works, I probably would have been left with a lot more questions at the end of this novel.
Thoughts on the writing style: It's somewhat engaging, accessible certainly, but far from captivating. This was not a page-turner so to speak.
There were moments, conservatively scattered, where I did find myself very invested in the protagonist... but then there were also passages that hardly even held my attention. Oddly when I tuned back in 20 minutes later, I found I really hadn't missed anything critical.
There are definitely some very clever aspects to the Culture universe. I love Banks's handling of robots- from tiny droids to powerful AI minds he them utilizes them more cleverly than almost any sci-fi writer I've encountered.
The characters and the plot seem under cooked in this novel, but Banks's unusually sharp grasp of humanity's inevitable progress in the future kept everything on track.
I realize that this is one of Banks's earlier attempts, and so I am hopeful that as I return to some of his newer works I will find that he grew into a better author regarding character development and crafting suspense.
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