Geary is convinced that the Syndics are planning to ambush the fleet and finish it off once and for all. Realizing the fleet's best (and only) chance is to do the unexpected, Geary takes the offensive and orders the fleet to the Sancere system. There, a multitude of possible routes home give the Alliance fleet a better chance of avoiding their pursuers - and an attack on the Sancere shipbuilding facilities could decimate the Syndic war effort.
Weary from endless combat, the officers and crew of the Alliance fleet can't see the sense in charging deeper into enemy territory - prompting a mutiny that divides them and leaves Geary with higher odds against him than ever before.
BONUS AUDIO: Author Jack Campbell describes how he brought real-world physics to the Lost Fleet series.
Get Lost! Listen to the rest of the Lost Fleet series.
©2007 by John G. Hemry; (P) 2008 Audible, Inc.
"The kind of hero Hornblower fans will love!" (William C. Dietz)
"Military science fiction at its best." (Catherine Asaro, Nebula Award-winning author of Alpha)
Campbell clearly is proud of the fact that he realizes that with light-distances, you can’t know what’s going on in a battle because what you see is what happened minutes or hours away, and it could really be over & you wouldn’t know it until the info had time to get to you. We know this because he said so in the intro and re-said so approximately every 8-10 pages throughout the entire book, it seemed. I’ve seldom felt so beaten over the head by anything in a work of fiction; usually that type of repetition is reserved for super-extremist propaganda written by wacko fanatical types.
The main breaks between reminders of how brilliant the author was to think of this time thing occur by having Geary & the Co-President compete to see who can come up with the most paranoid theories of the other’s vile, devious plots ‘n’ machinations as their relationship progresses. These two are suspicious enough of each other to need tinfoil underwear to go with their lined hats.
Plot-wise, this second book advanced things very, very, very little from where things were at the end of Book 1. Nearly the entire book was taken up with the light-time wowees & Captain/Co-Pres bickerfests. Campbell did introduce a significant inter-ship conflict, but does almost nothing with it. All he did was set it up early on, wedge a brief mention now & then between "me so brilliant" & Suspicionpalooza episodes, then dash off a quickie few sentences about it toward the end.
What fun. I thought the first LF book was okay, decent enough that I tried #2. Big oops, big waste of a credit, big waste of time. The only thing approaching entertainment was listening to the various ways the reader mangled Geary’s name; my favorite was the numerous times it sounded like “Gooey.” Good Cap’n Gooey, hero of the space ways. Henceforth, Gooey will have to try to save the Alliance without me. If this book's degree of plot advancement is any indication, there'll be a few dozen more before they get anywhere or accomplish much of anything against the Syndics.
I listen to a bit of everything. Mostly Fantasy and paranormal romance with my wife. Along with mysteries/thrillers, even some sci-fi.
The second entry in the Lost Fleet series fits the mold with book 1. It's got some good twists and turns, but it largely follows book 1 in terms of the journey. I don't know if there's enough substance to keep the series going for 6 books as they journey home. I know the battles are good and well written, but 1 large scale battle per book becomes very formulaic. I think there's some good likable characters, and I'd like to see the other fleet captains get more plots. I'm interested in book 3, but after that, there needs to be more in terms of plot, not a just new star system and a fleet battle.
The least helpful reviewer on audible.
Captain 'Fighting' Falco was my favorite character in this one. I thought he was very well imagined by Campbell and brilliantly brought to life by Rummel. He is a character I loved to hate and pity.
No. I enjoyed the book (and the series) as a whole. The characters are starting to get more depth and are becoming more complex. The situations feel more real and I'm getting more comfortable in this universe.
This is part 2. So, if you haven't listened to part 1 yet do that first.
I found this second installment a tad more exiting than the first one. My initial complaints and hang-ups about the first book still stand: there little to no visual cues outside of space battles, we're stuck on the bridge with Geary, and the supporting cast still seems to have little to no depth. The brave Captain did seem to ease up on the reminding us about his self doubt every other thought, so I was encouraged by that.
This second book introduced some new problems other than enemy ships. There were some interesting logistical conundrums to iron out like supply shortage and some new characters with very distinct (albeit, still not bright) personalities. I imagined Captain Falco to be the very stereotype of the futuristic space captain, complete with a dimpled chin and a hands-on-hips stance for every sentence that is confidently stated. Rummel did another excellent reading and this book seemed to fly by - I was incredibly surprised when I reached the end. I'm taking that as a good sign and I'll be moving on to the next book.
These books represent no stroke of brilliance. It is Master and Commander Go to Outer Space. It draws heavily on the author's real-world experience in the Navy. That makes it feel almost historical and real.
I compare two categories of science fiction. Some elucidate a brilliant new idea and its consequences. Others, this kind, use a change of context simply to tell a story. Both have their place. Each has different pitfalls for author and listener. This book avoids them quite well.
This is the second that I have read and it is every bit as good as the first. In both cases, I can see some flaws. The author is a Navy-guy, not a literature guy. His prose is grounded. His relationships are, shall we say, not as well reasoned as his space warfare concepts. But the flaws are minor and the pleasures great.
Each time the protagonist has to figure a way out of some box for his fleet, it's just great. The author goes to great lengths to imagine real solutions to real problems of space warfare. The plotting is good. This is a fun, interesting book. Having read two of the books, I will read the rest.
Wasn't a huge fan a the first book. While it did have superior space battle action scenes, the character development was very lacking. Since I put in some money to get the first installment, I decided to give it a second chance and was very happy I did. This book left me wanting more. The battle scenes were among the best I've ever read. Campbell grabbed my imagination right away and I am in for the long haul.
Exciting, suspenseful, satisfying
Dauntless, the first in this series which was great and this was even better. Fearless the Narration was just as good and the story was better as you get to see the relationships evolve and the Fleet mature and more questions arise.
the first book got me hooked and this one kept me wanting more. I recommend both this this book and the first in the series and I just downloaded the third because I can't wait to hear how this story continues.
Not as good as the first book in the series, but it was a good follow-up to it. The characters' personality and etc. are not detailed as was in the first book, but I guess they don't have to as there are only a few new characters. I loved the space battles descriptions; they feel more real than any other SF story. However, the love relationship between "Black Jack" and "Madame Co President" feels forced, like it was added later. Another thing that I didn't care for is the first book seemed to go on for a long time while this book seemed short and abrupt.
As if Captain John Geary didn't have enough to worry about with his command of the fleet shaky as it was even after he had saved them all. The author through in a curve ball that we had to expect was coming. It was in the form of Captain Falco who Geary liberated from a POW camp. He reminds me of Marine/Army officers I knew and had come from well off families. They were simply there to do their time and then go off to careers in politics or corporate board rooms. Captain Falco has the idea that many today have concerning congress and that is that they can do it better. Can they? Geary has to deal with this very issue and keep his fleet together and despite another victory here in this book will he keep the command living up to 'fearless?' The author sticks true to the military way and to science fiction.
One of the most frustrating things about novels that deal with intergalactic conflict is that the author usually does not understand the subject matter fully. Good authors know what they don't know and let the reader's imagination fill in the blanks. Bad authors will work with subject matters which they have little or no knowledge of and torture the knowledgable reader. A good example of this is "hyperdrive". For some reason, some authors feel it is necessary to go over the technical details of how a hyperdrive system works. Usually they end up failing because the technology has so many holes in it. A good author will just say that they used a hyperdrive system to get from Point A to Point B, and leave it up your imagination as to how the system worked (I recommend Michio Kaku's "Parallel Worlds" for a good explanation of how a hyperdrive system might work. He also has a theory on how one might travel to another universe.).
John G. Hemry (Jack Campbell) knows his stuff and it shows. He has such a broad knowledge base about his subject that it makes it believable and compelling. I really enjoyed his fleet engagements, the interpersonal relationships, the sociopolitical intrigue. All this experience comes from his career in the Navy and working at the Pentagon. He comes across as being quite intelligent and thoughtful.
I like his writing style too. It is very fast pace and efficient. By the first or second chapter, you're into the action. There is not a lot of time wasted setting up the storyline. Boom, boom, boom, you're in. Hold on!
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