Quantum Hughes' life is stuck on repeat. While trapped in The Loop, a virtual entertainment dreamworld, he struggles to free himself from a glitch that forces him to re-live the same day over and over. Everything changes after Quantum receives a mysterious message from a woman named Frances Euphoria, the first human player he has made contact with in years. Once Frances appears, members of the Reapers, a murder guild, begin surfacing in The Loop, hoping to capture Quantum, or worse - kill him. To further complicate matters, The Loop itself is doing everything it can to stop Quantum from escaping. With time running out, will Quantum break free from The Loop before he's captured or killed by the Reapers? Who is Frances Euphoria, and what does she actually know about how long Quantum has been trapped in the virtual dreamworld? The thin line between dream and reality is pixelated.
©2015 Harmon Cooper (P)2017 Harmon Cooper
Easily one of, if not the most enjoyable audiobooks I have heard for a long time. Colourful characters, well constructed interesting storyline, ongoing often hilarious action, dialogue humour - sometimes laugh out loud - and a brilliant narration. This book has it all.
The Feedback Loop is a type of Groundhog Day, set in cyberspace. Quantum ("Call me Quantum") Hughes is stuck in a loop, the only real player in a Proxima Galaxy game, his logout having stopped working some 540+ 'days' before.- he knows that because he added a new item to his inventory after each awakening. He can't die but he's often murdered only to return the next morning to the predictable day ahead, starting at 8.05 when the Morning Assassin crashes through his window with some new way to kill him, or be killed. Then the crow flies past his window ...
Quantum is sick of it. He wants out. Then into his cyber life comes something strange, a new player - and she is a real person.
Written in the first person, Quantum is trapped with his emotions on edge, yo-yoing between boredom, depression, hopelessness, self pity, paranoia, callousness, anger, gallow's humour and fear. And Jeff Hays is Quantum, the slick, fast talking fighter, tired of being alone, afraid of what might have become of his body in the real world, hating the loop in which his is stuck. As the book progresses, the humour intensifies. And the narration echos it all. I have been an admirer of Mr.Hays' work for some time but in this performance he excels both in his interpretation of the text and in giving fitting voice to each and everyone of the other characters. (There is even a delicious little throwaway joke in which Quantum remarks to one of the in game personalities about another group, that their "accents are off ...like Dick van Dyke in Mary Poppins." and receives the reply that, looking for cultural diversity, the game makers " had voice actors create characters. Some were more successful than others." ).
There is so much I would like to write about and quote from this book. Snippets keep being recalled to make me smile. I want to recommend it to everyone I know. As soon as I heard the last sentences played, I purchased book two, Steampunk is Dead, in eBook format. But I haven't opened it yet: I am waiting to see if it, too, will be made into an Audiobook with Jeff Hays narrating. If so, it will be top of my shopping list.
This story was fast paced and full of action. It was exciting to listen to and the narrator did an amazing job bringing the story to life. I only wish it was longer! I can't wait for the next one.
The story was excellent. it is full of action and humor that is spot on. The pacing is great with a good ebb and flow to the story. The narrator did a really good job. I had read this book before, but he brings the story to life on a whole other level. Voices used for the characters match the personality perfectly.
Harmon Cooper's "The Feedback Loop" is a game where the protagonist has been stuck in an infinite loop in a video game he can't log out of. Every day is the same for years on end. Worse, the game is an extremely violent noir based video game, so his morning routine is dodge an assassination, avoid being killed by random NPCs, get drunk, visit his video game girlfriend, every day the same. There are no more player characters in the game, there are only NPCs. Dying doesn't do anything other than reset him back in his motel.
One day, something changes. A femme fatale comes into his life and immediately kills him. But she's an actual player. This is one of the weakest scenes in the book because her reason for killing him is incredibly lame.
But from there, the game starts to change. Old routines change and new interactions start occurring. But a group of real assassins are also sneaking into the game, and if they kill him, he's gone for good.
The plot stumbles here as well, as the reasoning for the assassins is weak. The people stuck in these virtual Worlds are given a huge settlement payoff, if they can escape. But the new assassins are there to kill them so they can collect the payment. This is hinky logic, because what government wouldn't understand what's going on, or relatives, etc. A better choice would have been to make it so that they would help him leave the virtual World if he relinquished everything to them, signing off a digital signature. Else they just keep killing him and resetting him every day until he relents.
The main character is an ass, so if you want a warm and charming protagonist, this isn't your book. It's partially because he's been stuck in the same place day in and day out, and also because the environment you find yourself in is tailored to your personality. This is not a book about nice people, it's about a dark and dangerous World.
Harmon Cooper doesn't have the writing chops of Marlow, Hammett, or Chandler. While he clearly loves the noir genre, his "patter", the name for the distinctive way that characters talk in noir, isn't up to the legends of the genre.
Nonetheless, the book is a good thrill ride in the same vein as the action noir chronicles of yesteryear. Jeff Hays does an outstanding narration and carries the book through.
A great story of a gamer stuck in a glitches loop of a VR world of noir style. Forced to relive the same day over and over. Imagine Groundhog Day for gamers. Just like bill Murray he knows his world inside out and has it all timed to a T. Then something finally changes, he is hunted in the game
And in the real world. An insurance scam, betrayel, love, death, AI's developed beyond their programs and
More. A story that drops you in and keeps you going. Well written and narrated. I was voluntarily provided this free review copy audiobook by the author, narrator, or publisher.
I find it hard to believe that all the characters were voiced by Mr. Jeff Hays. All the voices sounded different and he pulled off female voices brilliantly too. And the voice acting during the scenes with the uncle were outstanding.
I listened to this just days after finishing Ready Player One. I liked this quite as much as I had liked that one. I finished this one in a single day. (That's a first). Looking forward to the next one.
This isn't a very good question because I read all sorts of different kinds of books and they aren't comparible.
"All Our Wrong Todays", "Ready Player One", "Neuromancer".
Jeff Hays' reading is always superb. I've gotten audible books in genres I don't normally read because his narration is so good.
I DID listen to it all in one sitting.
This was my first LitRPG novel and it's really turned me on to the genre!
I loved this audio book. A Noir-ish vibe and a futuristic setting set the table for lots of action and intrigue. As this is book 1 I will be sure to look for the follow up. This book was consumed in one brief sitting and definitely left me with a taste for more. The narration was exceptionally well done with clear delineation of characters. All in all time well spent for a book that was provided in exchange for this review.
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