The epic tale of everyone's favorite dark elf, Drizzt Do'Urden, reaches new heights!
Drizzt Do'Urden struggles with his own inner voices, voices that call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends, and the dream that drives Bruenor Battlehammer on to reclaim Mithral Hall. Time and again they're told to turn back, that some dreams can never be fulfilled, but on they fight - together.
©1989 TSR, Inc., c. 2005 Wizards of the Coast, Inc. (P)2013 Audible, Inc.
I love this story, but the narrator pronounces some words in such a way as to make me feel like I just heard nails on a chalkboard (lived for instance). Fortunately these words are few and far between. He does alter his voice slightly for different characters so that is good.
I'm listening to this series again after reading the books years ago. Overall, the narrator is wonderful, but there is one thing that makes the vein in my temple throb every time I hear it.
The pronunciation of ravine is a soft A with the I pronounced as a hard E (rəˈvēn). Nowhere, in no dictionary, is it pronounced ravin with a soft I (or like one of the Foresaken in Wheel of Time, for those familiar). This isn't an uncommon English word, so how did it get past both the editors and producers, even if the narrator doesn't know how to pronounce it?!?
Once I get over that bucket of cold water to the face each time I hear it, I can get back into the narrative, but it always jolts me out of the story for a few minutes.
This is the second series that I've gotten into and I'm not disappointed. The adventures is fantastic. A great listen. Well written and well performed.
I like this story more than I liked "The Crystal Shard". Good interplay between the characters. Good questing and discovery. Good conflicts between the main powers and interests.
The performance is good and enjoyable.
Some characters are less interesting than others. Only a few characters seem to have real depth. Other characters seem a bit forced in their loyalties and emotions. Some choices seem out of character and there are foreseeable oversights that weaken the organic nature and believability of the story progression. Takes a bit from the immersion factor.
Overall an enjoyable book, despite flaws. Definitely some gems to enjoy and capture the imagination.
As always the narrator did an excellent job. I enjoyed this book more than I enjoyed the Crystal Shard. Unlike the first book the tempo in Streams of Silver is more balanced with more interesting dialogue between characters and the battles more descriptive and in a way more flexible. If Salvatore wrote this book immediately after the Crystal Shard he improved dramatically in his writing style.
Hello, My name is Levi Brousseau. I'm on a life long mission to find stories that blow my mind.
V.B. always does a great job bringing the books to life.
Always a good listen. Love every story so far. Looking forward to listening to the rest.
Once again, check Drizzt out if you have not already.
This is the second book in the Icewind Dale Trilogy.
I think this is the best of the Legend of Drizzt books since the opening book of the series.
Bruenor Battlehammer is on the way to reclaim the city of his fathers, Mithral Hall, and his friends, Wulfgar the Barbarian, Regis the Halfling, and Drizzt Do’Urden the Dark Elf accompany him. Unknown to them at first, Regis is being pursued by an assassin who wants him and the magical gem he wears for a client. The assassin seeks help from Dendybar the Mottled, a Wizard of Luskin, the nearest town to Icewind Dale. In this way, Dendybar discovers that Drizzt is with the party. Dendybar believes Drizzt knows the whereabouts of the evil Crystal Shard that caused so much trouble in the previous book, so he sends his apprentice, a soldier, and a Golem with the assassin to get this information for him. Meanwhile, the assassin has captured Catty Brie, Bruenor’s adopted daughter, who he thinks will make it easier for him to secure Regis.
The companions meet with all kinds of obstacles on their way to Mithral Hall – everything from racial prejudice to trolls. But eventually, they get there. So does the assassin’s party.
Then, in Mithral Hall, they discover even more foes. Several people appear to die but turn out to be alive after all. And some of them even stay dead.
Well written, and well read, as always, by Victor Bevine.
The entire story kept me intrigued to what was next and all the build up collaborated into an amazing conclusion that perfectly surprised me and left me longing for the next and final book of the three part series. This is fantastic!
left me wanting to play my own D&D adventure. the characters are fun and the world is described in great detail.
"Beware... you may just find that which you seek..."
Another excellent tale. Narrated with skill.
There are more bloody battles, and deep lessons... but also heavy hearted losses.
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