At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut - part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
It’s the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of 10,000 planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune - and remarkable power - to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved - that of the late 20th century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt - among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life - and love - in the real world he’s always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
©2011 Ernest Cline (P)2011 Random House Audio
"Ready Player One is the ultimate lottery ticket." (New York Daily News)
“An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline’s imaginative and rollicking coming-of-age geek saga has a smash-hit vibe.” (Booklist)
"This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans… sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.” (Publishers Weekly)
great nerdy story! I can't wait for a movie or more stories in the universe.
Cline has built an immersive, intriguing world and written an entertaining, compelling story. I sped through the book much faster than my usual pace, eager to see the puzzles solved and the story resolved.
At times, the author went on noticeably extended asides to explain pop culture references or provide details about his futuristic setting. While the expositions about the world around the characters were necessary, some of the references seemed a bit too lengthy to me, distracting from advancing the plot. These were my least favorite parts of the book, but I understand their presence as part of the nostalgia Cline was seeking to incite here.
Wheaton's voice is easy to listen to and his delivery did an excellent job bringing the action and characters to life as he read. Great performance on his part.
If you're a gamer or even just an 80s pop culture enthusiast, I think you'll really enjoy Ready Player One.
great story, great read, you can tell Will Wheaton loved the book. but I really am not a fan of how he annunciates his words. just my opinion.
great story. I was a little worried that I might not like it since I'm not a gamer or any kind of techie. However, I was pleasantly surprised that I got most of the jokes and references to all the 80's nostalgia. hmm now I wonder....
I've enjoyed this story several times now. Born in the 70's made the 80's & 90's my hay day, and much of the book's references brought back great memories to better/more simple times. I also liked this so much because I've dreamed about game worlds just like this... This was a love letter to the Pop Culture of the author's time, and I think he did it a great service. People can drone on and on about the perils of escapism, tuning out, sexism, capitalism, etc....but those peeps are obviously ones who missed this ride... This was a great entertaining journey! Those looking for perfection will never find it.
I really liked how the writer brought pop culture, 80s movies, video games, and what is really cool about being a nerd, to a story. Anyone who really likes nerdy stuff, will love this book. It is all legit and clearly written by a genuine nerd who loves that fact.
My favorite part of this book is how the writer includes all of these facets of nerd-dom that aren't actually real, into a setting where they can be real and be useful to a very intriguing story.
I also have to throw a shout out to my boy Will Wheaton. His reading is spot on, and clearly he represents us all well!
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