At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut - part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
It’s the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of 10,000 planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune - and remarkable power - to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved - that of the late 20th century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt - among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life - and love - in the real world he’s always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
©2011 Ernest Cline (P)2011 Random House Audio
"Ready Player One is the ultimate lottery ticket." (New York Daily News)
“An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline’s imaginative and rollicking coming-of-age geek saga has a smash-hit vibe.” (Booklist)
"This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans… sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.” (Publishers Weekly)
written from the perspective of an obnoxious high school nerd.... and possibly from a mind with the type of exceptional memory and limited imagination. Do you wish video games were real and you could live inside them? Do you know allot of completely useless information about imaginary worlds and very little about the one you live in? do you ever wish this obscure mundane knowledge mattered somewhere besides your game console? ... then this book is for you.
Great story that grips you as soon as you start! Does have a lull in the middle, but I wantes to know the end so bad I didn't really mind. I was not a fan of the language. There were only two or three f bombs that I could remember, so most of it was more tame. I got used to Wheaton's speaking peculiarities pretty quickly, but some of his inflections bothered me at first. All of the dorky connections are fantastic! A must read!
Sci-fi, detective, cozy. Only give 5s to those books I think stand above the rest. 4 is a good solid book. 3 is average, nothing special.
Great story. Engaging, well paced, entertaining. Having grown up in the 60s, 70s, 80s many of the references actually resonated. Heartily recommend for anybody who grew up with early computer games. Probably even those that didn't will like it.
I absolutely loved this book! I don't typically listen to books of this genre, but I was on the edge of my seat the whole time. I liked the mix of action, small moments of romance, and all out geekiness. The humor was great. And although I don't really agree with it, I loved the view on "the human condition". That part just floored me. In any case, great book!
Couldn't put it down - turn it off - listened everywhere we went - everyone loved it including boy 10 and girl 13 and Mom and Dad - lots of swearing but you get used to it
This is a beautifully created world and story thats easy to get lost in much like it's subject matter, kept me intrigued and enjoying myself the entire time... That being said you have to grapple absurdities that are fun if you enjoy that but absurd situations none the less.
If you were a kid in the 1980s this book is home to you. If not, it's still an amazing store full of everything that makes stories good! I've listened to this book four times now and I must admit it's a guilty pleasure.
I love stories and traveling in a world beyond my own. I write them, read them, view them and now listen to them!
This book is truly everything I hope to see made into a movie. It captures the gamer in me alongside the nostalgia that was my childhood and the imagination of the future. Combine elements of The Matrix, Sword Art Online, and Charlie and the Chocolate Factory and you'll have this wild ride in mind.
I think if there was any critique would be that in a few decades, this book may never find a younger audience to truly appreciate it as much as it will be by my generation. Still, it was wonderfully made and would definitely go through this again later.
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