At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut - part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
It’s the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of 10,000 planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune - and remarkable power - to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved - that of the late 20th century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt - among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life - and love - in the real world he’s always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
©2011 Ernest Cline (P)2011 Random House Audio
"Ready Player One is the ultimate lottery ticket." (New York Daily News)
“An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline’s imaginative and rollicking coming-of-age geek saga has a smash-hit vibe.” (Booklist)
"This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans… sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.” (Publishers Weekly)
Did you come of age in the 80s? Do you remember your first computer? If you enjoy scif and the 80s you'll enjoy this book. the reader does a really good job.
video game fiction. well written. surprises and i had to finish it immediately because it was so engrossing. i will listen to more by this author.
loved the idea, the tons of nostalgic references, and the excellent delivery by Wil. Great book.
A good entertaining light read, but it gets a bit too sappy with a cringe-worthy romance. Perhaps that's part of its charm though. Brush up on your eighties geek culture if you want to get the full experience.
Amazing, ingenious, nostalgic.
This book is like no other book Ive ever read.
Wade Owen Watts / Parzival
This is a must have book for any gamer!
Pretty much awesome as a gamer and an 80s kid. Wish it was longer though cause it read so well it just flew by. Wil Wheaton did an excellent job narrating the book to. I will probably listen to it again very soon
This is now one of my favorite stories I've ever listened to. The reader does a great job with his performance. The story is chalk full of old video game and movie references. So much nostalgia.
Narration was fantastic and immersive. Book was equally good, though I felt some times it gets a little slow. if you're a fan of gaming the 80s or you're just and awkward 18-20 something year old you will connect with the pure identity of this book.
I have never been a fan of video games, so I was hesitant to get this book in case I had no idea what it was talking about when mentioning the games. That didn't matter- the book was great. I am guessing if you knew the games or had played them before- it would make the book more special, but I still enjoyed every minute- Just get the book!
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