What's really going on? Who's really in charge? You have NO. F***KING. IDEA. In the near future, an art-school dropout, an AIDS baby, a tech-activist, and an RPG-obsessed blogger live in a world where your online identity is at least as important as your physical one. Getting disconnected is a punishment worse than imprisonment, but someone's got to stand up to Government Inc. - whatever the cost.
©2008 Lauren Beukes (P)2011 Brilliance Audio, all rights reserved.
Thoroughly enjoyed the story but the narrator's attempt at a South African accent is terrible and his pronunciation of South African names e.g Mpho and phrases e.g. kief really grates the ear. Pity!
Lauren Beukes has started to make a name for herself in the world of weird literature, and Moxyland is where it all started. The telling of a world so ingrained with technology, being disconnected is a jail sentence, Moxyland follows several characters through dystopian South Africa. The plot peaks and valleys, but overall, the ride is enjoyable. Like 1984 or Brave New World, this also feels like a precursor of things to come.
First, a comment about the audio book version...the narrator was good and his South African accent made the narration seem legit. However, this book uses a lot of new world slang developed by the author. The combination of the accent and slang made it tough to follow the book in the beginning. In my case, I also had the Kindle verison, so using Whispersync made this easy to overcome.
A frighteningly persuasive, high-tech fable, this novel follows the lives of four narrators living in an alternative futuristic Cape Town, South Africa. Kendra, an art-school dropout, brands herself for a nanotech marketing program; Lerato, an ambitious AIDS baby, plots to defect from her corporate employers; Tendeka, a hot-headed activist, is becoming increasingly rabid; and Toby, a roguish blogger, discovers that the video games he plays for cash are much more than they seem. On a collision course that will rewire their lives, this story crackles with bold and infectious ideas, connecting a ruthless corporate-apartheid government with video games, biotech attack dogs, slippery online identities, a township soccer school, shocking cell phones, addictive branding, and genetically modified art. Taking hedonistic trends in society to their ultimate conclusions, this tale paints anything but a forecasted utopia, satirically undermining the reified idea of progress as society's white knight.
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