While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains: the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.
Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe - quiet, professional, and deadly.
Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them - the SPARTAN known as Master Chief - will live to fight another day on a mysterious and ancient, artificial world called Halo.
Listen to more stories of Halo.
©2003 Microsoft Corporation; (P)2008 Tantor
never played the games but this story was very interesting. voice performance was great but almost completely upstaged by the worst sound editing i have ever heard. volume was never consistent
love the halo franchise, the first of many books the grow the stroy into a living, evolving universe. all of wich started off as a setting for a first person shooter.
Todd McLaren does an excellent job voice-personifying the characters that game players grew to love, picking up his tempo during battle scenes, slowing down and giving weight to critical moments, etc. He does an incredible job of really illustrating battle action. Something I wouldn't have gotten reading the book myself.
This is my first stab at the sci-fi/action genre so I have no frame of reference.
John of course! In-game, the Master Chief isn't much of a speaker. Todd does well in bringing the level-headed, tactical, stoic voice we've come to expect, but with more personality than we're afforded in the games.
None come to mind at the moment because I'm in the midst of Halo: First Strike, but there's plenty of drama to go around.
As an avid player of the games, I came to love many of the characters. When I started diving in to the books it gave the admittedly one-dimensional characters (it's a video game, you can only do so much!) an extra level of depth. Having these books that document some of the time before we ever "met" them and in between game episodes adds a richness to the game.
I just finished the Fall of Reach for my 6th time, and it still moves and inspires me the same way it did the first time I read it. The narrator, Todd McLaren, does a very good job of keeping the listener involved and interested on what happens next. The entire experience was excellent and I would recommend it to anyone who loves military Sci fi novels.
This book was written the same time the first game came out. Between the various games, some of the facts don't add up from book to game, and online says that the newer version of this book was updated to match with the rest of the universe stories. This is not that version. Still very good though. Especially for Nylund only writing it in 7 weeks!
great to hear of the story of reach from another perspective than the video game.
If this wasn't part of the Halo canon I wouldn't have finished it. The reader was good, but the balancing of the audio was very poor. I found myself frustrated at having to turn down volume for dialogue and turn it back up for narration. The book itself didn't seem very well written either, though it is only the first one
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