Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter - a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it.
Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can’t stop it on their own. They’ll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.
©2011 Wizards of the Coast, LLC (P)2013 Audible, Inc.
The novel suffered from an excess of dialogue. I was dying to get to the action! I grew so bored with the talk, talk, talk, that I gave up on the book before anything happened.
No, the works of Marion Zimmer Bradley show that it is possible to write compelling fantasy set in the past.
I didn't even try to identify any of the chacters.
I couldn't tell you - were there scenes?
I suppose that you'd love this if you are a long standing dungeons and Dragons player. Otherwise, it was fairly mediocre. Very long and extremely improbable fight scenes interrupt otherwise complex character development and plot..... to the point you lose track. I enjoyed the book, the reader was excellent, but I won't bother with the rest of the series
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