It was the end of World War II. FDR's New Deal had redefined American politics. Taxes were at an all-time high. The bombing of Hiroshima and Nagasaki had created a fear of total annihilation. The rise of secret government agencies and sanctions on business had many watching their backs. America's sense of freedom was diminishing... and many were desperate to take that freedom back.
Among them was a great dreamer, an immigrant who'd pulled himself from the depths of poverty to become one of the wealthiest and most admired men in the world. That man was Andrew Ryan, and he believed that great men and women deserved better. So he set out to create the impossible: a utopia free from government, from censorship, and from moral restrictions on science, where what you gave was what you got. He created Rapture - the shining city below the sea. But this utopia suffered a great tragedy. This is the story of how it all came to be... and how it all ended.
©2011 Take-Two Interactive Software, Incorporated (P)2012 Tantor
Yes, for those who played the game it is essentially the prequel.
Unfortunately, the ending. I don't do spoilers.
solid and consistent.
No, it is vast, deep and sometimes cumbersome. The characters and happenings are so vast that there may be times you want to shut it off to try to absorb it.
I have waited for this book for years, since the first game came out. This is not a direct translation of the game. It is entirely the prequel. It describes the origins of Rapture and all of the major players.
It left me feeling empty. I can't see to play the game and I was hoping it was the direct game translation and would bring some of that excitement, it wasn't and really didn't. That is not to say it wasn't good. For those who played the game it will add depth and explanation. For those that won't play it, it is a foray into strange political intrigue.
The main character Andrew Ryan is obsessed with building a "utopian" world underwater to escape the dangers of living on the land post WWII. Once this is done, hIs failed leadership decisions turn the world into chaos and destruction worse than anything happening on land. A power struggle ensues and between Ryan and his two antagonists, Dr. Lamb and Fontaine, they provide an all-encompassing view of three types of societal living without regulation. Capitalism, Communism, and Anarchy are explored and it turns into an underwater hell that threatens to kill them all slowly.
In many ways this could be taken more like critical literature than just an entertaining novel about a video game story. Don't be fooled by the game or the title this subject matter is deep, no pun intended. If you are into political theory, sociology, psychology or just want to know how Bioshcok began, this is a very interesting read and you MUST read it to fully understand it.
Rich Russian émigré in 1946 fears creeping socialism and atomic war, so he builds a city on the sea bottom off Iceland. Remarkable in the beginning for making Ayn Rand's screeds seem relatively well written. Mercifully, this author is not so long-winded, nor as monomaniacal, and is much more creative. Subversive doubts, greed, cynicism, and good old-fashioned criminality enter the picture. DNA and genes in 1950 is about 30 years ahead of history, the plasmids conferring superpowers (fire balls from fingers, telekinesis) is of course ridiculous. Weird mix of retro politics and super-powers fascination.
Steampunk/sci-fi/IT nerd with a penchant for humor and atheism. History texts get equal time with webcomics.
An exciting prequel to the Bioshock games, really filled in some of back stories I never knew I needed, but am super excited to now retain.
The voice work doesn't feel phony or forced, cleanly providing emotion and separate characters and accents in a way that makes you feel like there were multiple talents working on it.
Yes. I drove around, and around, and sat in my driveway, and extended my listens out as much as possible.
I bought this book on a lark. I have heard of the game, but never played it. I quickly however enjoyed the story. The whole time that I was listening to it, I was envisioning this as a movie. It is a bit twisted and gory at times, but I still liked it.
I liked the narrator a lot. I have not listened to him before, and I have about 160 books. The only issue I had with him is his accents. One of the main characters, Bill, was supposed to have a cockney accent. Bill however sounded more like a Vermonter than a Brit. He also could not do a Brooklyn accent very well either. But I loved his voice and cadence. He kept me interested.
Management consultant, video game player, avid reader of all types of books, and happily married father of four. I'll read just about anything, from Fantasy and SciFi, to mysteries and ChickLit.
The book fills in much of the backstory that was just hinted at in the games, and serves to tie together the plot from both Bioshock games. No real surprises, but it did make me want to go back and replay the first game, and finally finish the second. If you were a fan of the Bioshock games, then you'll want to buy this book. If you were not, its still a good read, though not very subtle or particularly well-written. That's not really a knock against the author - the story had enough twists on its own, but he's working within a very rigid framework, more so than other works set in rich IPs.
still waiting for audible to sell me Metro 2033
It was kinda of dull at points. and if you havn't played the game you are kinda left out.
At points you kinda forgot it's in Rapture it could be any big city. He needed to go into more of building the world of Rapture
good reader I will be picking up more of his work
Ayn Rand's "Atlas Shrugged" is one of my favorite books of all time. The philosophy and story are at once complex and exhilarating, and have managed to inspire not only fans but generations of 'believers'. As an accompaniment to that book, I cannot recommend Bioshock: Rapture highly enough.Bioshock: Rapture has similar characters and themes to Rand's classic, albeit the author attempts to illustrate the dark side of how it would be possible for Rand's utopia, if it actually existed, to not work as she so eloquently depicts. And he provides many believable storylines and character developments to illustrate this.The story AS WELL AS the philosophy are very, very good. I will add that the first half was the best part, in my opinion, as the second half seemed to lose momentum and focus. But it was still a great ride.And I'll add that this book did not make me resign all of my affection for Rand's writings, rather, it provided a smart balance to the worldview. Yes, the book is based on a video game, and yes, it has some eccentric sci-fi elements as well, but what the author did with the material is just a few hairs short of what Rand did with books like Atlas Shrugged, and I consider that a surprising and wonderful achievement.The narrator was pretty good, he adopted a "film noir" tone that works for the material and the time period in which the material takes place.
1*=I didn't like it..... 2*=It was OK...... 3*=It was good but I will never read it again.......... 4*=Maybe I will read it again in the future.............. 5*=I will definitely read it again(maybe more than once)
Despite great perfomance, I consider this book to be below my standarts.
I understand that Sci-fi mustn't always have logic to it, but this book goes overboard.
The only reason I rated Overall with 3 stars is that I still have favourable impressions about videogame.
Being addict to the Bioshock trilogy, this book helped me fill in the gaps of the vast story that my feeble mind could not put together.
Visualizing the birth of the city was a delight. Oddly, watching the demise saddened me.
I hope the author writes a similar setup story for Bioshock Infinite.
Dr. Steinman is a FREAK!!
The early scenes in which Rapture is first established are the coolest.
It's BioShock, so it's a somewhat unfair, overblown and totally distorted attack on Ayn Rand, but competently executed by people who really love the time period and setting so much that their enthusiasm makes you almost want to join the crazy Ayn Rand cultists, kind of like how Shinra was responsible for making all of the stuff that is cool in Final Fantasy VII despite being the villains. Just as Plasmids are what drove Rapture crazy but you get to use them all day long with no side effects, the mechanics of both the game and the story of this book completely contradict the message.
I played all the BioShock games but Rapture never really came alive for me until I experienced it in book form. Now when I load up Burial At Sea, I get that Myst-inspired feel like I'm entering a real place for the first time thanks to this book.
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